Original Research Paper
Educational Technology Psychology
A. Mahmoudabadi; H. Nadimi
Abstract
Preserving the students’ educational motivation and satisfaction of teaching methods has a considerable influence on their educational success. Therefore, finding effective strategies to enhance students’ educational motivation and satisfaction of teaching methods is considered as one of ...
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Preserving the students’ educational motivation and satisfaction of teaching methods has a considerable influence on their educational success. Therefore, finding effective strategies to enhance students’ educational motivation and satisfaction of teaching methods is considered as one of the most important educational priorities. The purpose of this study is to investigate the effect of utilizing the capabilities of caricature on the students’ educational motivation and satisfaction of the teaching methods. The participants were the students of Yazd Payame Noor University. Nineteen students participated in the learning program utilizing caricature through textbook and PowerPoint slides and 18 students took part in the instructional program based on the lecture. The course of “consistency” with the subject of “strength of the metal structures” was taught using the two mentioned approaches. The classes were randomly assigned to these educational programs. The data were collected in the two stages of pretest and posttest using the summarized version of Mac Innerni and Sinclaire standard questionnaire of educational motivation. Moreover, after the treatment, the students were asked several direct questions about their overall satisfaction from the educational programs. The data were analyzed using t-test, Wilcoxon and Mann-Whitney statistical tests. The findings indicated that comparing the two approaches, teaching with utilization of caricature can enhance the students’ educational motivation and satisfaction of the teaching methods.
Original Research Paper
Technology-based learning environments
M.R. Saghafi
Abstract
There is increasing support for the constructive approach in learning and teaching to respond the changes and challenges facing higher education; an approach that is particularly suitable for architectural education and design studio pedagogy. While the studio environment has been promoted as an ideal ...
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There is increasing support for the constructive approach in learning and teaching to respond the changes and challenges facing higher education; an approach that is particularly suitable for architectural education and design studio pedagogy. While the studio environment has been promoted as an ideal educational setting for project-based disciplines, few qualitative studies have been undertaken in a comprehensive way. This study responds to this need by adopting Grounded Theory methodology in a qualitative comparative approach. The research aim is to explore the limitations and benefits of a face-to-face design studio as well as a virtual design studio to achieve a suitable platform to establish the best and maximum learning situation. The main outcome is a holistic multidimensional blended model being sufficiently flexible to adapt to various settings, in the process, facilitating constructive learning through self-determination, self-management and personalization of the learning environment.The model was tested in 2013 in the third year architecture course at Art University of Isfahan. The author’s role in the study was to teach the students and attend all the sessions as an active researcher observer. Volunteer students participated in a discussion group discussing their experiences at the end of the semester. Full access to the web-based design studio and archives of the design process was the most important benefit and technical internet problem and limited virtual partnership is the most important limitation of this experience.
Original Research Paper
Educational Robotics
S. Hossein khani; M. ArbabTafti; Gh. Payganeh
Abstract
A virtual reality platform is presented for teaching simple shapes and alphabetic letters to blind students. By using this technology the teacher could be able to present special letters and shapes on a virtual plate. A virtual plate displays shapes and letters that the blind user can “feel” ...
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A virtual reality platform is presented for teaching simple shapes and alphabetic letters to blind students. By using this technology the teacher could be able to present special letters and shapes on a virtual plate. A virtual plate displays shapes and letters that the blind user can “feel” using a haptic robot that display force from the computer to him/her. This method has been tested in a blind school and the result presented in a paper. Results showed that the virtual environment is a useful educational tool for blind students in case of money and time. As the results showed a blind student with a an average IQ can learn the letter or shape by up to 15 times of repetition and after that he/she can write or draw the shape or letter on the paper.
Original Research Paper
Electronic learning- virtual
M. Rezaee; M. Shobeiri
Abstract
: The aim of the present research is to become familiar with the awareness, type of attitude, and the environmental behaviors of the students of Markazi Province’s Payame Noor University and examine the degree of the effect of Viber, Line and Instagram application on these variables. This ...
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: The aim of the present research is to become familiar with the awareness, type of attitude, and the environmental behaviors of the students of Markazi Province’s Payame Noor University and examine the degree of the effect of Viber, Line and Instagram application on these variables. This research is an applied research regarding to its objective and the survey method among the descriptive data collection methods was used for the purposes of collecting the data. The population of the present study included 26701 students of Markazi Province’s PayameNoor University and 377 samples were selected randomly through the Cochran sample size formula and were examined. The instrument used in this research is a questionnaire made up of five sections which was piloted prior to the study in order to increase its reliability and validity. The data were analyzed through using the independent samples T test in order to examine the effects of using Viber, Line and Instagram on the dependent variables of the study (awareness, attitude, and environmental behavior) and the Pearson test was used to examine the effect of the resultant of using the three under- study software on the dependent variables by using the SPSS software. Based on the findings of the study the attitude and behavior of the students were higher comparing to their awareness and there was no significant relationship between using Viber, Line and Instagram software and the students’ environmental behavior, attitude, and awareness.
Original Research Paper
Educational Technology Psychology
R. Sheikholeslami; M. Mohamadi; R. Naser Jahromi; M. Kousari
Abstract
The purpose of this study is a causal model of academic self-efficacy, self-regulated learning and students’ academic gains. This study is a descriptive- correlation research and statistical population consist of all senior students (eight semesters of undergraduate and three semesters of graduate) ...
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The purpose of this study is a causal model of academic self-efficacy, self-regulated learning and students’ academic gains. This study is a descriptive- correlation research and statistical population consist of all senior students (eight semesters of undergraduate and three semesters of graduate) of Shiraz University in the 1391-92 academic year. 235 students were selected with stage cluster sampling method that contain students of different colleges such as engineering, arts and architecture, humanities and sciences, two classes, undergraduate and graduate were selected randomly. Research tools were academic self-efficacy questionnaire (Zajacova, Lynch & Espenshade, 2005), self-regulated learning questionnaire (Pintrich & Degroot, 1990) and students’ academic gains researcher made questionnaire which was distributed and collected after calculation of validity and reliability. Data analyzed by using the path to analyze and multivariable regression. The results showed that: 1)Academic Self-Efficacy is a significant positive anticipant of students’ academic gains. 2)Academic Self-Efficacy is a significant positive anticipant of self-regulated learning. 3)Self-regulated learning is a significant positive anticipant of students’ academic gains with academic self-efficacy control. 4)Self-regulated learning is mediating role in the relationship between academic self-efficacy and students’ academic gains.
Original Research Paper
Electronic learning- virtual
M. Rajabi; Z. Derikvandi; H. Rezaeean
Abstract
The present study aims to investigate the effect of Information and Communication Technology (ICT) courses on the creativity of students at Isfahan’s Vocational Education Center. The research method is a quasi-experimental type. The population of the research involves all the technical vocational ...
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The present study aims to investigate the effect of Information and Communication Technology (ICT) courses on the creativity of students at Isfahan’s Vocational Education Center. The research method is a quasi-experimental type. The population of the research involves all the technical vocational students of Isfahan’s ICT Center. The subjects were selected using availability sampling and include 110 students comprising 57 students in the experimental group and 53 students in the control group. The means used for collecting data was Ravens Progressive Matrices Test accounting for homogeneity among the subjects and Dr Abedi’s creativity test involving sub-tests including Fluency, Elaboration, Originality and Flexibility. The latter test was used to compare the creativity of experimental and control groups pre-testing and post testing. The analysis of the findings was carried out using Analysis of covariance at the significance level of P < %05. The results of the study indicated that while there was no significant difference between Fluency and Elaboration creativity tests, there was a significant distinction between Originality and Flexibility creativity tests. In addition, the total result of students’ creativity tests proved to be significant. Thus, it can be concluded that the educational courses of information and communication technology (ICT) have had a positive effect on the creativity of students of Isfahan’s ICT Technical Vocational Center.
Original Research Paper
Technology-based learning environments
M. Alinejad; N. saeed
Abstract
In the recent years there has been a movement in building smart schools in Iran and according to statistics it is increasingly growing in our country. Since technology can’t improve the learning of students by itself therefore in order to create an environment for students to learn better, special ...
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In the recent years there has been a movement in building smart schools in Iran and according to statistics it is increasingly growing in our country. Since technology can’t improve the learning of students by itself therefore in order to create an environment for students to learn better, special prerequisites are needed; the researchers in the present study aim at investigating the relationship between learning self-regulation with education in smart schools in Tehran. The research using the descriptive-correlation method, by means of a researcher-made questionnaire. The research population (2000 people) and the sample (251 people) of this study, included students of full-smart schools of Tehran. The main question of this study is: what is the effect of the each variable of learner-learner, learner-teacher, learner- content, and self –regulated learning in satisfaction score anticipation of students? Analyzing the research finding of multiple linear regression analysis showed that: two variants of interaction between learner-teacher and self-regulation learning can anticipate the satisfaction variable of education in a positive way. The interaction of learner-teacher variable in showing the educational satisfaction was more than self- regulated learning. Among the interaction subscale, the learner- content subscale with the mean of 2.44 had the highest mean in comparison to the other interaction scale.