Original Research Paper
Electronic learning- virtual
H. Saadi; kh. Mirzaei
Abstract
E-learning is an artistic educational system and a comprehensive solution for those institutions that want to move in the path of technology of the day and change their teaching methods and environments. The purpose of this study is looking for identification and awareness of the current status of e-learning ...
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E-learning is an artistic educational system and a comprehensive solution for those institutions that want to move in the path of technology of the day and change their teaching methods and environments. The purpose of this study is looking for identification and awareness of the current status of e-learning in universities and higher education institutions to draw the desired situation in this field, and at the same time, review the reasons for the lack of development of e-learning in that area. In this article, the maturity six-level model of Misra and Dingra were used (Levels: Closed, Preliminary, Initial presence, Perceived, Institutionalized, Optimized). This research is a survey. The statistical population of the study includes faculty members and postgraduate students in higher education in agriculture in Iran. The sample size is calculated using the Cochran formula and the sample population of the study was selected by random sampling in several steps which is 517 people. In this study, the questionnaire was used in order to collect the required information. The precision of indices and items cited in the questionnaire, or face validity, was confirmed by the specialists and professors. To investigate the reliability and internal consistency of the study instrument, Cronbach's alpha was used. Cronbach's alpha value was 0.86. In order to analyze the collected data Weka software and artificial neural networks were used. In this paper, based on Misra and Dhingra models, the 6 above levels were data analyzed. After analysis by artificial neural networks and communicating between electronic maturity levels, the fourth level or "realized level", with 82.37% accuracy of information, and with the fewest amount of errors (7 %) was more desirable compared to other levels.
Original Research Paper
Curriculum Planning
E. Fathiazar; Gh.H. Mikaeiloo; Y. Adib; A.A. Khallaghi
Abstract
The current study has been done with the aim of determining the desirable features of the curriculum education along with production in sewing field of vocational schools. This research is practical in purpose and is done using a descriptive-survey method. The statistical population includes ...
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The current study has been done with the aim of determining the desirable features of the curriculum education along with production in sewing field of vocational schools. This research is practical in purpose and is done using a descriptive-survey method. The statistical population includes all the sewing field trainees of vocational schools in Iran. From among a total number of 1720 sewing filed trainees, 314 people were chosen by the random stratified method according to Cochran formula. In order to gather data, a researcher-made questionnaire was used. The questionnaire’s validity was confirmed by curriculum and educational planners as well as sewing trainees. Its reliability was obtained by Cronbach's alpha method, 0.845. The results of the research indicate that in determining the desirable features of the curriculum education along with production, in addition to the required properties for the curriculum elements including purposes, contents, teaching-learning methods, evaluation, time, site and groupings, some properties of the components related to this pattern including the amount of production, the funding method, the way of buying raw materials and selling the products and non-technical competencies need to be noticed.
Original Research Paper
Preparation and compilation of electronic content
L. Badri; M. Salehi
Abstract
This research was an attempt to examine empirically whether therewas a meaningful relationship between the use of oral authentic materials and EFL learners` motivation and also determine the subsequent effects of them on the communicative competence of learners. Specifically, the purpose of this study ...
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This research was an attempt to examine empirically whether therewas a meaningful relationship between the use of oral authentic materials and EFL learners` motivation and also determine the subsequent effects of them on the communicative competence of learners. Specifically, the purpose of this study was to examine the impact of authentic listening materials on development of motivation and enhancement of listening comprehension ability of forty male and female EFL learners at institutional level. It basically focused on exposing language learners to authentic materials and real life situations in language classroom as part of the communicative approach. The results of listening comprehension post- test were compared with those of the pre- test scores using a t- test. The participants of this study also completed a questionnaire so that we could evaluate the degree of their motivation to learn English using the application of oral authentic materials and real life language which is used outside the classroom. The results of this study pointed to the effectiveness of using authentic materials; therefore corroborating previous findings in application of authentic listening materials as a useful technique to improve learners' listening comprehension skill and development of motivation.
Original Research Paper
Educational Technology - Public education
M. Vakilisadeghi; R. Noori; O. Ebadati
Abstract
Today, business, economics and society has been transformed by information technology. Many traditional ways of earning money have evolved and new methods and values have come to the fore. In this regard, Study of the e-business system in today's complex and turbulent world is essential. Despite the ...
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Today, business, economics and society has been transformed by information technology. Many traditional ways of earning money have evolved and new methods and values have come to the fore. In this regard, Study of the e-business system in today's complex and turbulent world is essential. Despite the fact that some businesses succeed in their field of work, there are many businesses that fail, because of selecting inappropriate business model. So, this study which has been done to identify successful e-business models using machine learning techniques. Quantitative survey was used to doing research. 105 businesses with a eTrust were selected to find the best successful electronic business model. The instrument used to collect data was a questionnaire. Analyzing collected data shoes the best business model for the success of businesses in Iran, are e-shop model and the advertising. The results of the k-means algorithm and ID3 show that of the 12 criteria considered in choosing the best model for success, two criteria; including the development of IT tools and company strategy have the most important role for the success of trusted businesses.
Original Research Paper
Preparation and compilation of electronic content
S. Salajeghe Tazarji; A. Soltani; S.M. Mousavi Nasab
Abstract
Attention Deficit Hyperactivity Disorder (ADHD) is defined based on the existence of some implications in attention, inhibition, impulsivity curbing, and the activity level. Often, the problems of children with ADHD in the executive functions may be reflected in all educational, social, and behavioral ...
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Attention Deficit Hyperactivity Disorder (ADHD) is defined based on the existence of some implications in attention, inhibition, impulsivity curbing, and the activity level. Often, the problems of children with ADHD in the executive functions may be reflected in all educational, social, and behavioral areas. Smart school is a different educational area that can affect the elementary ADHD students. Accordingly, the main purpose of this study was investigating the effectiveness of smart school curriculum on the hyperactivity symptoms of elementary students. The research method was quasi – experimental and the population included all elementary students of Kerman city (68325 students). The sample includes 162 students (84 student from smart schools and 78 students from public schools) from 2 districts of Kerman. The symptoms of ADHD were evaluated by the parents through Swanson, Nolan and Pelham Questionnaire (SNAP). The results showed that there is a significant difference between the hyperactivity symptoms of the students of smart schools and that of normal schools. Accordingly, smart school curriculum has a positive impact upon the reduction of hyperactivity symptoms, so that it improves the symptoms in these students.
Original Research Paper
Educational computer games
S. Pourroostaei Aardakani; Z. Arefi
Abstract
This study aims to compare the effect of educational computer game and video on students' creativity and motivation. This follows a quasi-experiment research pattern in which a pre and post-test is implemented for both the control and experimental groups. The study population covers all the sixth-grade ...
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This study aims to compare the effect of educational computer game and video on students' creativity and motivation. This follows a quasi-experiment research pattern in which a pre and post-test is implemented for both the control and experimental groups. The study population covers all the sixth-grade students of elementary school in the city of Qom enrolling over 2016-17 academic year. The experiment sample consists of 30 students (two groups of 15 as control and experimental) selected using a convenience sampling method. The research test focuses on two questionnaires: Clarie motivation and Torrance creativity. Statistical analysis in this research focuses on descriptive using mean and standard deviation and inferential by one-variable and multivariate analysis of covariance. The result shows that the use of educational computer game increases the motivation and interest in educational materials as compared to the educational video whereas there is no significant difference in creativity between the groups (P>0.05). Hence, either educational computer game or educational video can be used to increase the students’ creativity according to the situation and school condition.
Original Research Paper
Electronic learning- virtual
D. Karimzadegan Moghaddam; F. Taleban; D. Vahdat
Abstract
The main purpose of this study is to evaluate the effectiveness of e-Learning on the reading and memorizing the Quran on third year elementary school students in Tehran. The sample included 60 students who are selected by non-random sampling method. 30 students are considered as control group and 30 ...
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The main purpose of this study is to evaluate the effectiveness of e-Learning on the reading and memorizing the Quran on third year elementary school students in Tehran. The sample included 60 students who are selected by non-random sampling method. 30 students are considered as control group and 30 students are considered as experimental group. To collect data, a Self-made software called “Quran Angels”, and a questionnaire in accordance with the objectives of the third grade textbook are used. Independent samples t test and t affiliates are used to compare the experimental and control groups. The findings show that the difference between the mean scores of pretest and posttest in the experimental group is more than the control group. It is concluded that using the educational software “Quran Angels” has a positive impact on the reading and memorizing the Quran on third grade elementary students.