Electronic learning- virtual
Effect of Badges in gamification Point System on 1st Grade Students' Reading, Writing Skills, and Academic Engagement

Z. Morovati; N. Mohammadhasani; Y. Mahdavi Nasab

Articles in Press, Accepted Manuscript, Available Online from 31 May 2025

https://doi.org/10.22061/tej.2025.10407.3006

Abstract
  Background and Objectives Learning reading and writing skills in the first grade is crucial and fundamental. It has always been considered highly important for students to learn these skills at an early age. By learning to read in elementary schools, students can accurately and comprehensively read various ...  Read More

Electronic learning- virtual
The Impact of Interactive Book on Students' Learning and Remembering.

susan mehrzad; zeinab Golzari; Zahra Taleb

Articles in Press, Accepted Manuscript, Available Online from 24 February 2019

https://doi.org/10.22061/jte.2019.3657.1946

Abstract
  Abstract: The purpose of this study was to investigate the effect of the use of the interactive book on learning and remembering of students. The statistical population consisted of the students of Imam Hassan Mojtaba (pbuh) Conservatory in the academic year of 1396-97 and among this sample size, 60 ...  Read More

Blended Learning
Investigating the Effect of Vector Drawing on Students' Learning, Engagement in Mathematics

Sh. Fazli; S.R. Emadi

Volume 18, Issue 4 , October 2024, , Pages 875-884

https://doi.org/10.22061/tej.2024.10545.3022

Abstract
  Background and Objectives: Mathematics is one of the basic skills that is considered as as one of the important and fundamental subjects during education, and a significant number of students face challenges in this subject. The teaching and learning of mathematics is not only limited to transferring ...  Read More

Gamification
The Application of Gamification Approach in the Curriculum of Higher Education Based on Experts' Experiences

R. Tohand; M. Alinejad; B. Daneshmand

Volume 18, Issue 3 , July 2024, , Pages 549-570

https://doi.org/10.22061/tej.2024.10054.2932

Abstract
  Background and Objectives: The gamification approach is one of the newest and most attractive developments in recent years, which has been effective in various fields, including education. This approach attracted the attention of its audience by creating excitement and interaction. Gamification means ...  Read More

Emerging Technologies
Investigating the use of new metaverse technology in teaching and learning: a systematic review

H. Abbasi; E. Zaraii Zavaraki; M. Nili Ahmadabadi

Volume 18, Issue 2 , April 2024, , Pages 287-310

https://doi.org/10.22061/tej.2023.9818.2904

Abstract
  Background and Objectives: The current research was conducted with the aim of investigating the use of new Metaverse technology in teaching and learning in order to develop, facilitate and apply it in education. The research problem was how to make real impossibilities possible in teaching and learning ...  Read More

Educational computer games
The effect of digital educational game on the motivation and learning of dysgraphic students in the second grade of elementary school

S. Golzar Aziz; Z. Khoshneshin; Y Mahdavinasab; M. Rajabi

Volume 18, Issue 2 , April 2024, , Pages 343-356

https://doi.org/10.22061/tej.2023.9332.2832

Abstract
  Background and Objectives: The rapid advance of smart technologies has transformed various aspects of social life and, by its very nature, has significantly changed the nature, timing, and place of learning. Digital educational games, which in turn are one of the manifestations of technological progress ...  Read More

Game-based Education
The effect of test-based gamification on Exam anxiety, interest in math and learning math lessons of sixth grade students

M. Nazari Dust; M. Bagheri

Volume 17, Issue 4 , October 2023, , Pages 869-880

https://doi.org/10.22061/tej.2023.9697.2888

Abstract
  Background and Objectives: The purpose of this research was to investigate the effect of gamification-based test on exam anxiety, interest and learning of mathematics lesson of the sixth grade of elementary school students.Methods: The method used in the current research was quasi-experimental with a ...  Read More

Electronic learning- virtual
Methods and tools for creating effective teacher-student interaction in the virtual classroom

R. Shahverdi; M. RezaeiZadeh; M. Vahidi-Asl

Volume 17, Issue 3 , July 2023, , Pages 487-506

https://doi.org/10.22061/tej.2023.9495.2853

Abstract
  Background and Objectives: Student participation dropped significantly in teaching online and has become one of the challenges of virtual teaching. For this reason, having social and communication skills, among other skills, is one of the competencies needed by instructors to teach online courses in ...  Read More

Preparation and compilation of electronic content
The effect of teacher and student-based concept mapping on the motivation and learning of eighth grade high school students

M. S. Mosavi Shafigh,; Z. Khoshneshin; Y. Mahdavi Nasab; M. Mojadam

Volume 17, Issue 2 , April 2023, , Pages 279-292

https://doi.org/10.22061/tej.2022.6875.2472

Abstract
  Background and Objectives: Concept mapping as a collaborative tool for enhanced learning has been explained in many studies. The present study described effectiveness of teacher- and student-based concept mapping on students’ motivation and learning. Teaching on the basis of concept mapping is ...  Read More

Technology-based learning environments
Analysis of reflective assessment and its application in architectural education among teachers

M. Hosseini; S.B. Hosseini; F. Mozaffar

Volume 17, Issue 2 , April 2023, , Pages 343-356

https://doi.org/10.22061/tej.2022.8587.2689

Abstract
  Background and Objectives: Reflective learning has been studied in various studies. Reflecting while learning architecture alongside practice helps the student to evaluate and refine the design idea, and this round-trip process is mostly repeated. The application of reflective learning in the field of ...  Read More

Electronic learning- virtual
The effect of different roles of pedagogical agents on learning, retention and academic engagement of students in sixth-grade science course

M. Minaeinezhad; Y. Mahdavi Nasab; N. Mohammadhasani

Volume 17, Issue 1 , January 2023, , Pages 233-247

https://doi.org/10.22061/tej.2023.9267.2821

Abstract
  in the learning process of students; one of these technologies is educational multimedia. Among the principles and criteria of multimedia production is the use of educational agent in its design. An educational agent is an animated character that talks and is embedded in educational computer programs ...  Read More

Technology-based learning environments
Studying the effect of infographic application in learning environment based on the Glasersfeld model on motivation, learning, and retention of the fifth-grade social studies course

S.R. Emadi; A. Mokhtarisami

Volume 16, Issue 4 , October 2022, , Pages 749-762

https://doi.org/10.22061/tej.2022.8025.2609

Abstract
  Background and Objectives: The present age is called the age of communication and the most prominent symbol of that is the media. Today, educators, especially teachers, strive to use a variety of media to improve teaching and learning so that they can provide students with most information in an effective ...  Read More

Mobile learning
The effect of mobile learning on students' learning, concentration and academic satisfaction

N. Saeid; A. Jadidi mohammadabadi

Volume 16, Issue 3 , July 2022, , Pages 439-450

https://doi.org/10.22061/tej.2022.7665.2561

Abstract
  Background and Objectives:Today, traditional and old methods of teaching and learning are losing their effectiveness with the advent of new technologies and methods. Learners need to find new ways to transfer knowledge and enhance learning to keep up with the ever-changing environments around them. The ...  Read More

Educational Technology
The effect of the conversational education style and formal education style application in the augmented reality on eighth-grade students’ learning in science courses

S. hazrati ghasemgheshlaghi; Y. Mahdavinasab; S. Ghasemtabar

Volume 16, Issue 3 , July 2022, , Pages 451-466

https://doi.org/10.22061/tej.2022.8072.2618

Abstract
  Background and Objectives: The creation of an educational system that has the potential to educate students to live in a world which is constantly changing is one of the fundamental goals of education in developed societies, so it is not surprising that many educational systems decide to use modern educational ...  Read More

e-learning
Gamification with leaderboard: Effect of educational tools based on competition and cooperation in learning and approach motivation of math lesson

M. Mohammadi; Z. Khoshneshin; N. Mohammadhasani

Volume 16, Issue 2 , April 2022, , Pages 237-248

https://doi.org/10.22061/tej.2021.7996.2606

Abstract
  Background and Objectives: Gamification means the use of elements and mechanics of a game in a non-game environment increasingly used in learning environments as a way to increase student motivation and learning outcomes. While several studies have been conducted to investigate the effectiveness of gamification ...  Read More

e-learning
A comparison of the effect of using the Flipped instruction with the traditional teaching method on learning and academic self-efficacy of Persian lessons

M. Masoomifard; , M. Mahmodi; M. Parsa Sirat

Volume 16, Issue 2 , April 2022, , Pages 249-261

https://doi.org/10.22061/tej.2022.6931.2478

Abstract
  Background and Objectives: Technological teaching methods in today's world, such as flipped teaching, as an important and integral part of the set of teaching-learning activities, have created unique opportunities for teachers to teach better and use different teaching approaches according to the needs ...  Read More

Educational Technology
Identifying the components of learning technology in education

N. Alebrahim; R. Zarei; N. Shahamat; M. Amirianzadeh

Volume 16, Issue 1 , January 2022, , Pages 169-190

https://doi.org/10.22061/tej.2021.7775.2576

Abstract
  Background and Objectives: Different aspects of human societies are evolving at an astonishing rate, and as a result new domains of knowledge are being created that address human beings’ needs; therefore, education must function with greater speed and quality in these arenas. The purpose of this ...  Read More

e-learning
The effect of using educational aids and information technology to improve mathematics learning in secondary school students

S. M. Seyedaliyan; K. Salehi

Volume 15, Issue 4 , October 2021, , Pages 683-694

https://doi.org/10.22061/tej.2021.6700.2450

Abstract
  Background and Objectives: Knowledge and skill in mathematics are considered as one of the most essential individual skills for living in modern societies. For this reason, mathematics is seen as a major discipline in education. One of the problems in the field of education today is the decrease in students' ...  Read More

Educational Technology
Teachers and students view on the use of educational technology in physical education

A. Dana; S. Ghorbani; A. Fathizadan

Volume 15, Issue 4 , October 2021, , Pages 793-800

https://doi.org/10.22061/jte.2019.4042.1986

Abstract
  education is increasing among sports researchers. Although the use of written methods is the first step in the influence of technology in physical education, with the advancement of computers and new technologies, the method of media education is fully developed and has created an interaction between ...  Read More

E-Lerning
The comparison of the effect of electronic content with the Neo-Neo multimedia model and the researcher-made multimedia model on student-teachers’ learning in smart board training

Kh. Aliabadi; H. Abbasi

Volume 15, Issue 1 , January 2021, , Pages 73-82

https://doi.org/10.22061/tej.2020.5584.2244

Abstract
  Neo multimedia model and the researcher-made multimedia model on student teachers’ learning in smart board training. To produce multimedia electronic content, various models have been proposed, such as the software development life cycle model and the design and production model of Neo and Neo ...  Read More

Educational Technology
The effect of project-based multimedia approach on computer science students’ learning

M. Rostaminezhad; M. mohammadi

Volume 14, Issue 4 , October 2020, , Pages 791-799

https://doi.org/10.22061/tej.2020.834.1226

Abstract
  Background and Objectives: Certainly we all know that due to the diversity and multiplicity of different media around our children, today their taste for learning has changed and there is no choice but to use technology in education and use tools and methods of teaching based on multimedia. Today, in ...  Read More

Educational Technology
Comparing the effects of Merrill & Gagne’s instructional design models on cognitive load, learning and instructional efficiency

V. Salehi; B. Ghanbari

Volume 14, Issue 4 , October 2020, , Pages 813-820

https://doi.org/10.22061/jte.2019.4827.2123

Abstract
  Background and Objectives: With the increasing importance of instructional multimedia and the use of their interactive and unique features in the teaching-learning process, we are witnessing the design and production of this technology and its use in teaching courses and different levels of the educational ...  Read More

Emerging Technologies
The impact of interactive augmented reality based education on the learning and remembering of empirical science lesson

S.A. FAREGH; M. Jafari Sisi

Volume 14, Issue 3 , July 2020, , Pages 571-582

https://doi.org/10.22061/jte.2019.4656.2099

Abstract
  Background and Objectives: Education plays a key role in human life. While the teaching of experimental sciences is one of the most important topics that should be accompanied by student's direct experience, in many cases, due to spatial, temporal, or cost-related constraints, it is based solely on traditional ...  Read More

e-learning
The impact of using social networks on students' learning in Sirjan Uuniversity of Technology

L. Dehyadegari; S. Khajehasani

Volume 14, Issue 3 , July 2020, , Pages 583-590

https://doi.org/10.22061/jte.2019.4521.2081

Abstract
  Background and Objectives: The future of the world is based on science and technology and raising the level of science is the basic need of developing countries. So, if the causes of the increase or decrease in the scientific level of students can be identified and investigate the causes of them, the ...  Read More

Electronic learning- virtual
Investigating factors affecting loyalty to learning through social media

S. M. Jafari; J. Babashahi; N. Eskandary; M. Zandi Nasab

Volume 14, Issue 2 , April 2020, , Pages 291-301

https://doi.org/10.22061/jte.2019.4358.2057

Abstract
  Background and Objectives: Today, with the development of mass communication tools and computers, the penetration and expansion of the Internet in various areas of life is undeniable. One of the most pervasive phenomena that has emerged on the Internet in recent years is the emergence of social ...  Read More