Emerging Technologies
Investigating the use of new metaverse technology in teaching and learning: a systematic review

H. Abbasi; E. Zaraii Zavaraki; M. Nili Ahmadabadi

Volume 18, Issue 2 , April 2024, , Pages 287-310

https://doi.org/10.22061/tej.2023.9818.2904

Abstract
  Background and Objectives: The current research was conducted with the aim of investigating the use of new Metaverse technology in teaching and learning in order to develop, facilitate and apply it in education. The research problem was how to make real impossibilities possible in teaching and learning ...  Read More

Education technology - Lifelong learning
The effect of concept map teaching based on network process analysis (ANP) and lecture on students' learning skills

Z. Royatvand ghiasvand; V. Farzad; B. Ssaleh Sedghpour; A. Baghdasarians; A. Kararmi Gazafi

Volume 18, Issue 2 , April 2024, , Pages 311-328

https://doi.org/10.22061/tej.2023.9954.2920

Abstract
  Background and Objectives: In proportion to the expansion of various skills in life, learning and education of any society needs quantitative and qualitative improvement. The rapid development of technology has caused a change in the way of learning, and in order to increase learning and acquire knowledge, ...  Read More

Game-based Education
The effect of gamification on improving students' environmental literacy

M. Ahmadi; S. F. Noorani; S. Hosseini

Volume 17, Issue 3 , July 2023, , Pages 683-694

https://doi.org/10.22061/tej.2023.9713.2891

Abstract
  Background and Objectives: Environmental crises are threats to all creatures and the balance of nature, and their root is human activity. Therefore, the current change in human behavior will be able to solve environmental problems. The purpose of environmental education is increasing people's sensitivity ...  Read More

Game-based Education
Identifying and prioritizing the applications of game theory in the educational and learning environments using the BWM

S.F. Noorani; M. Serkani; Z. Karimi

Volume 17, Issue 2 , April 2023, , Pages 371-390

https://doi.org/10.22061/tej.2023.9311.2828

Abstract
  Background and Objectives: Game Theory is a branch of applied mathematics that can mathematically model the real-world scenarios for situations such as competition and cooperation and predict their payoffs. The main point in Game Theory is that the interests of the competition or cooperation of both ...  Read More

Education technology - Lifelong learning
The effectiveness of augmented reality-based mathematics education in cyberspace on student teachers’ lifelong learning and academic engagement

M. Moayeri

Volume 17, Issue 1 , January 2023, , Pages 87-102

https://doi.org/10.22061/tej.2022.8429.2666

Abstract
  Background and Objectives: Nowadays, one of the most basic things in education and learning is the use of technology in educational environments. By using the latest technology in the world, the level of learning can be significantly improved and therefore, the level of public awareness can be raised. ...  Read More

Materials Evaluatio
The effectiveness of teaching thinking & media literacy book on the ability of optimal media consumption and criticism analysis of its messages

Z. Ketabdar; M. Abdi; S. Ramezani

Volume 16, Issue 4 , October 2022, , Pages 735-748

https://doi.org/10.22061/tej.2022.7931.2597

Abstract
  Background and Objectives: Thesedays, people all over the world are faced down with the public media as new communication technologies in societies. A phenomenon that has been able to cover a large part of their daily lives and as the most important communication way with the world, affect on all private ...  Read More

e-learning
Evaluation of the amount of digital divide in the the second secondary education of Tabriz city in the condition of COVID-19 pandemic and identification of factors affecting it

K. Taghipour; F. Mahmoodi; M. abbasi; M. Mohammadi

Volume 16, Issue 3 , July 2022, , Pages 553-570

https://doi.org/10.22061/tej.2022.8541.2687

Abstract
  Background and Objectives: Digital Divide refers to inequality in information and communication technology (ICT) which refers to inequality between the people who have access to digital technology and information and those who have very limited access or no access at all. Considering the fact that the ...  Read More

e-learning
Selection of Internet of things (IOT) applications in education industry using the Best-Worst Multi-Criteria Decision-Making Method

M. Mohammadian; M. Sedighi; M. Serkani

Volume 16, Issue 2 , April 2022, , Pages 363-386

https://doi.org/10.22061/tej.2022.7414.2533

Abstract
  Background and Objectives: Deploying IoT-based education can allow students to explore the environment using embedded sensors. They can access educational materials and other information at any time. Teachers can also use wearable devices and smartphones in the classroom to improve teaching and learning. ...  Read More

e-learning
Identifying the management features of student scientific social network from the professionals' perspective

A. Babajani; َA. Sharif; M. Hassanzadeh

Volume 16, Issue 1 , January 2022, , Pages 27-48

https://doi.org/10.22061/tej.2021.7739.2568

Abstract
  Background and Objectives: The use of social media is expanding among students and different age groups. According to the published statistics, 67% of Iranian users of social networks are 12 to 17 years old. These people are of school age and most of them are students. Due to the few activities in the ...  Read More

Educational Technology
Comparing the evaluation of three educational methods including game-based education, education through working with professional software, and traditional education from the view point of students

M. Ranjbarfard; M. Zandvakili

Volume 15, Issue 4 , October 2021, , Pages 635-647

https://doi.org/10.22061/tej.2021.4312.2359

Abstract
  Background and Objectives: Today, the presence of computers in training classes has been expanded. Therefore, preparing appropriate software and games as well as conducting research to examine their impact on education and their comparison with the traditional teaching method (face-to-face and PowerPoint) ...  Read More

Educational Technology
The impact of gamification on the teaching and learning process of conflict management

S. A. Faregh; Y. Saffari; M. Jafari Sisis

Volume 15, Issue 4 , October 2021, , Pages 657-672

https://doi.org/10.22061/tej.2021.5672.2278

Abstract
  Background and Objectives: Education is an integral part of human life. At present, the educational books and the one-dimensional media which they contain, such as images, diagrams, tables, and the like play an important/significant role in this domain. Gamification, as a new and potential phenomenon, ...  Read More

Educational Technology
Teachers and students view on the use of educational technology in physical education

A. Dana; S. Ghorbani; A. Fathizadan

Volume 15, Issue 4 , October 2021, , Pages 793-800

https://doi.org/10.22061/jte.2019.4042.1986

Abstract
  education is increasing among sports researchers. Although the use of written methods is the first step in the influence of technology in physical education, with the advancement of computers and new technologies, the method of media education is fully developed and has created an interaction between ...  Read More

Educational Technology
Effectiveness of Gamification-based education in the educational motivation students with mental disability

M. Ghasemi arganeh; S. Pourroostaei Ardakani; A. Mohseni Ezhiyeh; R. Fathabadi

Volume 15, Issue 3 , July 2021, , Pages 429-438

https://doi.org/10.22061/jte.2019.4980.2147

Abstract
  Background and Objectives: Pillars of civilization of any society is based on the system and structure of education; and without any doubt health, comprehensiveness and efficiency of the education system of that society depends on the scope, breadth, diversity and quality of comprehensive educational ...  Read More

Learning Environment
Teaching the design of residential architecture based on affordances

S. Bitaraf; M. Kameli; B. Saleh sedg poor

Volume 15, Issue 3 , July 2021, , Pages 567-578

https://doi.org/10.22061/tej.2021.6613.2421

Abstract
  Background and Objectives: Due to the spatial-content development in domains of knowledge, it is necessary to pay attention to the new approaches to education by emphasizing opportunities and limitations. Therefore, in this paper providing an appropriate educational model compatible with an affordance-based ...  Read More

Learning Environment
Comparative study between the educational and worship areas in the mosque-schools during Timurid and Safavid era

H. Hayaty; M. Behdarvand

Volume 15, Issue 3 , July 2021, , Pages 591-610

https://doi.org/10.22061/tej.2021.6685.2433

Abstract
  Background and Objectives: The mosque schools were the social, political, and religious centers considered as a refuge for the turbulent urban life in the Islamic countries. To teach religious affairs in a religious environment, the theocratic regimes in Iran began to construct a new building called ...  Read More

e-learning
The lived experiences of students from educational justice in virtual education

E. Jafari; N. Homayooni Bakhshayesh; J. Alamolhoda

Volume 15, Issue 2 , April 2021, , Pages 222-238

https://doi.org/10.22061/tej.2020.5291.2199

Abstract
  Background and Objectives: Nowadays, virtual education has become one of the most important applications of information and communication technologies in the world and extensive activities have been started in this field. This can be one of the favorite options to fill the educational gaps, in the unavailability ...  Read More

Modern Educational Approaches
The effect of educational interventions based on synectics and 5E patterns on students' academic performance in geometry

Z. Kalantarnia; A. Shahvaran Semnani; M.H. Behzadi; , M. Rostami Mal-khalifeh; M.R. Mardan-beigi

Volume 14, Issue 4 , October 2020, , Pages 835-846

https://doi.org/10.22061/tej.2020.5931.2307

Abstract
  Background and Objectives: Educating creative people is one of the important goals of educational systems. Undoubtedly, using educational models appropriate to educational content provides a suitable platform for achieving this goal. Innovative and 5 E patterns lead to increasing student creativity. ...  Read More

Educational Technology
A phenomenological study of the process of ICT-competence of Iranian teachers with the purpose of presenting a native model

A. Habibi-Azar; J. Keyhan; B. Talebi

Volume 14, Issue 4 , October 2020, , Pages 847-866

https://doi.org/10.22061/tej.2020.6046.2326

Abstract
  Background and Objectives: Research findings about the application of information and communication technologies in classroom has shown that despite the efforts had been done and the large amount of costs spent for empowering teachers' computer skills, but these activities have not been able to create ...  Read More

Learning Environment
Identify and prioritize effective factors in welcoming short courses of weaving carpet in the municipality's cultural centers of Tehran

F. Kamiab Kahran; M. Tabatabaee; M. Asadi Farsani; M. Ahmad Khani

Volume 14, Issue 4 , October 2020, , Pages 981-990

https://doi.org/10.22061/jte.2019.3719.1928

Abstract
  Background and Objectives: In handicraft literature, the art of handmade carpets is about what is woven and threaded by hand. Two thousand years of Iranian culture and civilization and all the technical chievements of Iranians in the field of handicrafts are summarized in the carpet (weaving carpet), ...  Read More

Emerging Technologies
The impact of interactive augmented reality based education on the learning and remembering of empirical science lesson

S.A. FAREGH; M. Jafari Sisi

Volume 14, Issue 3 , July 2020, , Pages 571-582

https://doi.org/10.22061/jte.2019.4656.2099

Abstract
  Background and Objectives: Education plays a key role in human life. While the teaching of experimental sciences is one of the most important topics that should be accompanied by student's direct experience, in many cases, due to spatial, temporal, or cost-related constraints, it is based solely on traditional ...  Read More

Curriculum Planning
A Comparative Study of Architecture Curriculum Content based on Zeitgeist

s. Dashtgerd; K. Bazrafkan; H. Jahanbakhsh

Volume 14, Issue 3 , July 2020, , Pages 657-670

https://doi.org/10.22061/jte.2019.4755.2114

Abstract
  learning architecture. It seems that the mismatch with the needs and current problems of society, forgetting the values of Iranian culture and the lack of basic and applied research, has led architectural education in Iran to a developing trend towards the West lifestyles, norms and Culture. One of the ...  Read More

Education technology - higher education
The effect of training Six Thinking Hats method on improving cognitive skills of agricultural students in entrepreneurship course

B. Abadi

Volume 14, Issue 1 , January 2020, , Pages 15-26

https://doi.org/10.22061/jte.2018.4233.2032

Abstract
  Background and Objectives:One of the main challenges in Iranian higher education system is the fact that students are not entitled to the skills of thinking and reasoning. In particular, this issue manifests itself in situations where learners are expected to critique and redesign old ideas and thoughts ...  Read More

Architecture
Evaluating the success of architecture education in Iran in promoting creativity and creative imagination of students, Case Study: Malayer University

Kh. Daneshjoo; A. Hosseini Alamdari; M. Moeinipour

Volume 14, Issue 1 , January 2020, , Pages 189-197

https://doi.org/10.22061/jte.2018.3861.1952

Abstract
  Background and Objective:In the process of design development, it is the duty of the architect to find appropriate answers to design issues based on his experience and knowledge to provide the design goals considering diverse criteria. Therefore, the ability to create new and unknown solutions to issues, ...  Read More

Learning Environment
Concept of education and its effects on architecture of mosque-schools in qajars era

H. Hayaty; F. Gholami

Volume 13, Issue 4 , October 2019, , Pages 743-761

https://doi.org/10.22061/jte.2019.3253.1843

Abstract
  Background and Objective:Education is one of the most important issues in any society and has a decisive role in promoting the level of knowledge of individuals and the growth of culture in that society. In the past, the duty and responsibility of schools was mostly religious education. Schools were ...  Read More

Architecture
Recognition of the Role of Nature in Educational Spaces

F. Mozafar; F. Mahdizade Seraj; S.S. Mirmoradi

Volume 3, Issue 4 , October 2019, , Pages 271-280

https://doi.org/10.22061/tej.2009.1334

Abstract
  With changes in lifestyle, children’s daily experience is separating the natural world. Can be said of children and nature connection in today’s world is a failure and one of the most important places for re-establishing this connection are schools. What it said in this article is various ...  Read More