Educational computer games
The effect of digital educational game on the motivation and learning of dysgraphic students in the second grade of elementary school

S. Golzar Aziz; Z. Khoshneshin; Y Mahdavinasab; M. Rajabi

Volume 18, Issue 2 , April 2024, , Pages 343-356

https://doi.org/10.22061/tej.2023.9332.2832

Abstract
  Background and Objectives: The rapid advance of smart technologies has transformed various aspects of social life and, by its very nature, has significantly changed the nature, timing, and place of learning. Digital educational games, which in turn are one of the manifestations of technological progress ...  Read More

Educational computer games
The effect of gamification on vocabulary learning (learning English as a second language) among the fifth-grade elementary school students

A. Salimei; H. Zangeneh

Volume 16, Issue 4 , October 2022, , Pages 723-734

https://doi.org/10.22061/tej.2022.8550.2686

Abstract
  Background and Objectives: Teaching English as a second language has grown exponentially in the world over the last two decades with mobile or computer-assisted approaches. New learning technologies have increased their popularity through interactive language learning content in listening, speaking, ...  Read More

Educational computer games
The Analysis and Review of the Literatures in the field of Gamification in e-Learning

Z. Batooli; F. Fahimnia; N. Naghshineh; F. Mirhosseini

Volume 13, Issue 3 , July 2019, , Pages 700-712

https://doi.org/10.22061/jte.2018.3550.1893

Abstract
  Background and Objective:Despite the advent of new technologies and the consequent change in lifestyle in recent decades, education systems have retained their traditional way of teaching and have not adapted to the characteristics of the digital generation. At the same time, the characteristics of digital ...  Read More

Educational computer games
Designing an intelligent computer game for prediction of dyslexia based on cognitive science

Z. Nevisi; M.E. Shiri; B. Minaei

Volume 12, Issue 3 , July 2018, , Pages 219-229

https://doi.org/10.22061/jte.2018.2148.1732

Abstract
  Background and Objectives:The ability to read is one of the abilities effective in quality of life. From among the children with normal intelligence and more, dyslexic students have a significant lack of readability due to their age and their ability to intelligence. In any planning and designing a treatment ...  Read More

Educational computer games
The comparative study of the effects of educational computer game and video on students' creativity and motivation

S. Pourroostaei Aardakani; Z. Arefi

Volume 11, Issue 4 , October 2017, , Pages 347-358

https://doi.org/10.22061/jte.2017.733

Abstract
  This study aims to compare the effect of educational computer game and video on students' creativity and motivation. This follows a quasi-experiment research pattern in which a pre and post-test is implemented for both the control and experimental groups. The study population covers all the sixth-grade ...  Read More

Educational computer games
LEGO: A tool to improve problem solving and teamwork skills of students in science

E. Sharifi Asl; S. Asadian

Volume 10, Issue 1 , January 2016, , Pages 43-54

https://doi.org/10.22061/tej.2015.437

Abstract
  The aim of the present research is to compare problem solving and teamwork skills of the students that benefit from the educational Lego and the traditional method of teaching in science in third grade of elementary school in Tabriz. Therefore, in a quasi-experimental study using pre-test and post-test ...  Read More

Educational computer games
The Effect of a Computer Game on Students’ Mathematics Motivation and Achievement

E Amini Far; B. Saleh Sedghpour; H. Zadeh Dabagh

Volume 6, Issue 2 , April 2013, , Pages 81-88

https://doi.org/10.22061/tej.2012.205

Abstract
  The purpose of this study was to examine the effect of a mathematics computer game on students’ mathematics achievement and motivation. By using a simple random sampling technique, forty students who study at grade seven were chosen. Twenty students considered as experimental and twenty as control ...  Read More

Educational computer games
Application of the Scientific Games For the Learning Improvement of Mechanical Concepts in High School

S. Khademi; N. Nouri; A. Farnoodi; H. Heydari

Volume 4, Issue 4 , October 2010, , Pages 251-260

https://doi.org/10.22061/tej.2010.317

Abstract
  It is shown that the understanding and applications of Newton’s laws are not so easy for students on the actual problems in their life. In the other hands, the physics of flight is one of the attractive and beautiful subjects for most of them. The different motions of paper plains are learned by ...  Read More

Educational computer games
The relationship between computer training and the efficiency of scientific officials in Science and Technology Park

M.R. Keramati; Z. Zadeh gholam; B. Asghari Hosseini

Volume 2, Issue 2 , April 2008, , Pages 119-126

https://doi.org/10.22061/tej.2008.1295

Abstract
  Previous research has shown that there is a significant relationship between managers' knowledge and performance. In the present study, it is assumed that there is a significant correlation between computer knowledge of managers, experts and faculty members with their efficiency. The statistical population ...  Read More