Educational Technology - Blended Learning
M.R. Heydari; E. Zaraii Zavaraki; M. Vahedi
Abstract
Background and Objectives: After the Corona epidemic, educational systems were forced to move to online instruction and learning. Despite its advantages, online instruction could not overcome some of its challenges, such as the sense of presence of learners; therefore, the importance of using the blended ...
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Background and Objectives: After the Corona epidemic, educational systems were forced to move to online instruction and learning. Despite its advantages, online instruction could not overcome some of its challenges, such as the sense of presence of learners; therefore, the importance of using the blended learning approach for the educational systems of the world, especially the educational system of our country, was clearly clarified. Blended learning, which overcomes the challenges of online learning and face-to-face learning by blending online and face-to-face learning, and brings benefits such as increased flexibility, increased cost effectiveness, and time saving, has attracted the attention of teachers and learners. However, a fundamental challenge for the teachers is designing, implementing and evaluating a blended learning in order to achieve high-level learning and presence. In this regard, it is important to pay attention to cognitive presence and teaching presence, which are elements of the community of inquiry framework. Therefore, the purpose of the present study was to investigate the effect of blended learning on the level of cognitive presence and teaching presence of elementary school students in the science course.Methods: The research method was a semi-experimental of pre-test-post-test type with a control group. The statistical population included all fifth-grade students in Shahryar, who were studying in the academic year 2022-2023. Using available sampling method, 60 students were selected; 30 students were randomly assigned to the experimental group and 30 students to the control group. The experimental group spent six sessions in the form of blended learning and the control group spent six sessions in the form of face-to-face learning. In order to check the changes before the intervention, a pre-test was performed on both groups, and after the intervention, a post-test was performed on both groups. The data collection tool in this research was the questionnaire of cognitive presence and teaching presence of Arbaugh et al. (2008). The reliability of the questionnaires of cognitive presence and teaching presence was calculated based on Cronbach's alpha values of 0.91 and 0.83, respectively. To analyze the research data, statistical methods were used at two descriptive (mean and standard deviation) and inferential (correlated t-test and multivariate covariance analysis) levels.Findings: Based on the results of paired samples t-test, there was a significant difference between the pre-test and post-test stages in the variable of cognitive presence in both experimental and control groups and in the variable of teaching presence only in the experimental group (p≥ 0.001). The results of covariance analysis showed that the effect of blended learning on cognitive presence and teaching presence was greater than that of face-to-face learning (p≥0.01).Conclusion: The results of the research showed that blended learning and face-to-face learning are both effective in increasing cognitive presence, but only blended learning is effective on teaching presence. Blended learning has a greater impact on cognitive and teaching presence compared to face-to-face learning. Therefore, blended learning by blending face-to-face and online learning has more effectiveness in the amount of cognitive and teaching presence and can be a suitable alternative to fully face-to-face learning in the educational system of our country, and it is suggested that the educational system adopt this approach in formal mainstream education.
M. Falahi; M. R. Nili Ahmadabadi; H.R. Maghami; I. Zaraii zavaraki; A. Delavar
Abstract
Background and Objectives: Where there is a lot of time for individual expansion and complete work, there are various programs that are different according to the requirements of the course and the type that is available for individuals on different surfaces, from the channell of the administration of ...
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Background and Objectives: Where there is a lot of time for individual expansion and complete work, there are various programs that are different according to the requirements of the course and the type that is available for individuals on different surfaces, from the channell of the administration of a group and a group of people in the form of a letter, i. You can check this information and remove the problem and remove the problems that are present in the program, which can be taken from the path of Buzzhord Graften and Arziba Mia. Banabrain is an investigator who has been working on the technology of Chegongi Tarahi to supply electronics with a view to the work of Karknan Ra in the Tehran Neft Public Company, the supplier of Kendokau. We are looking forward to the resources of many of them in the present office. You are interested in the direction of the direction of the course of any electronic mentoring course, according to the importance of the work of the Karkanan company in Tehran. This is a suitable electronic tuning; what is the meaning of Karkanan's work?Methods::This is very useful for using a qualitative analysis of the content and analysis of the content. A university with a comprehensive resource, including all articles, written sources, statements, names, and chains of reference available in various pieces of information, and all professors and specialists who have established a mentoring seminary. Change the size of the nameplate Use it as a target type.Take advantage of it as a collection of information about linguistics, information, and information about the language that has been checked for different purposes. This is a type of qualitative content analysis, an inductive type, and guaranteed analysis, in my opinion, which is of great benefit. I would like to take a picture of this to begin with, with a deep picture of the theoretical foundations of Mentoring, with a deep picture of the source of reading and decision-making, and the excitement of accompanying the name I chose from. More than fifteen people are specialists who are experts in the work of mentoring and long-term work, and they are damaged by the removal of the money. Findings: After the initial interview with the experts and associated content of the interview, three-stage coding was done. Then the collected data was analyzed using MAXQDA software. In the design of the researcher-made questionnaire, first the theoretical foundations and research literature on employee performance improvement were studied in detail, and based on that, semi-structured interview questions and finally a researcher-made questionnaire were designed to measure employee performance improvement with the help of specialists and experts.Conclusion: In the end, components were extracted from this order and used in the design of the electronic mentoring model: mentor characteristics, mentor competencies (management competencies, mentor learning competencies, mentor communication competencies, mentor specialized competencies, competence intercultural mentor), soft skills of mentor, electronic interactions in mentoring, electronic feedback in mentoring, electronic evaluation in mentoring, technological infrastructure in electronic mentoring, mentee competencies in electronic mentoring. Finally, it was suggested to design the model of electronic mentoring in other organizations and industries, as well as in mobile variables of employees. Also, design a consolidated mentoring model in organizations and industries. Educational workshops should be held in order to nurture and train mentors. The organizational position of mentor should be determined and appointed due to the high sensitivity of their work. The mentee is promoted after passing the mentoring courses.
Emerging Technologies
H. Abbasi; E. Zaraii Zavaraki; M. Nili Ahmadabadi
Abstract
Background and Objectives: The current research was conducted with the aim of investigating the use of new Metaverse technology in teaching and learning in order to develop, facilitate and apply it in education. The research problem was how to make real impossibilities possible in teaching and learning ...
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Background and Objectives: The current research was conducted with the aim of investigating the use of new Metaverse technology in teaching and learning in order to develop, facilitate and apply it in education. The research problem was how to make real impossibilities possible in teaching and learning intuitively and the role of metaverse in this field, the success rate of educational research and their scientific and research reasons for using metaverse in education. In the studies, the goals, variables, methods, results and challenges regarding the use of metaverse in education were investigated.Methods: The research was conducted using a systematic review method. The statistical population (research field), the content required to conduct a systematic review, included valid scientific and research articles. The statistical sample was selected using a targeted method and 23 items were selected from among 127 articles. The criteria for entering the research cycle included the full relevance of the article title to the topic of Metaverse, the newness of the publication year, publication between 2020-2023, the validity of the indexed publication and site, the validity and adequacy of the article reference, the use of correct research methods and its relevance to the topic, that was teaching and learning. The criteria for excluding the article from the research process included the lack of subject relevance, the low research rank of the publication, the publication year not being new, the topic being repetitive, languages other than Persian and English. The keywords used were metaverse, teaching and learning in Persian and English, and the articles were searched in reliable domestic and foreign databases.Findings: The research showed that Metaverse was effective in teaching and learning, despite being new and the limited development of its technological dimensions. In response to the questions, the most prominent goals of research related to the use of metaverse in education, providing a clear definition of metaverse, applications of metaverse in education, presenting the model, determining challenges, describing the characteristics and methods of use, legal requirements, analyzing attitudes and the role of artificial intelligence in metaverse were determined. The leading countries in this field were Korea, China, America, Spain, Taiwan, and UAE. The research methods used were survey, descriptive, experimental, content analysis, modeling, and systematic review. The statistical population of most of the studies were students and the variables were general learning, educational content, user satisfaction, and metaverse framework. Also, the main tools used in the selected studies were questionnaires, interviews and tests. The number of experimental studies in education was seven. The main findings of the research included providing a technical framework, improving interaction, creating deep and meaningful learning, increasing motivation, creating creativity, personalized learning, situational training, and creating new educational opportunities. The challenges were related to the nascent nature of the technology, the effect of technical capabilities on the results, technological limitations, ethical issues, health threats, high costs, content production problems, lack of experts, and lack of access to everyone.Conclusion: The emergence of the metaverse should be practically considered from 2021, but its effective capabilities and abilities in education have been confirmed by most studies, and it is predicted that the metaverse would bring a bright future for teaching and learning and can be used to facilitate and accelerate the realization of educational goals. Therefore, to improve the current situation, it is necessary to a) develop instructional design patterns based on metaverse, b) design and present a content production model for Metaverse, c) design, formulate, and standardize the design principles of teaching and learning environments based on metaverse, d) develop the principles and method of implementation, technical development and support of Metaverse, e) design principles and evaluation methods of educational programs based on metaverse, and f) prepare the legal and ethical charter of metaverse educational environments. Among the limitations of the research, we can point out the lack of experimental researcg, the lack of evolution of applied technologies in the metaverse, and the limited range of studies. It is suggested that by using Metaverse technology, education should be transformed from classroom to virtual world and its effect on different dimensions of education and learning should be researched.
Preparation and compilation of electronic content
H. Abbasi; M. Nili Ahmadabadi; A. Delavar; E. Zaraii Zavaraki
Abstract
Background and Objectives: Due to the growing need of learners for new digital technologies in education, especially augmented reality technology, which has significant potential, the inadequacy of common electronic content, their lack of educational principles and standards and the lack of a suitable ...
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Background and Objectives: Due to the growing need of learners for new digital technologies in education, especially augmented reality technology, which has significant potential, the inadequacy of common electronic content, their lack of educational principles and standards and the lack of a suitable model for producing augmented reality content in education with a constructivism approach necessitate conducting research and finding a solution. The current study aimed to design and validate the model of production of augmented reality content with an emphasis on the constructivism approach.Methods: The present study was an applied one according to the purpose and based on the method, it was a mixture or combination of consecutive exploratory type. Inductive qualitative content analysis was used to extract the template components. In reviewing texts and articles, the systematic review method was used and to determine the internal validity, the survey method was utilized. The statistical population for content analysis included scientific sources, books, articles, treatises and valid scientific documents in the field of augmented reality between 2000-2022. By selecting related keywords, the search was conducted in local and international citation databases. The statistical sample was selected via purposive method and included 232 cases. The statistical population for the interview included professors, specialists and producers of augmented reality and the statistical sample of the target population was formed via purposive sampling consisting of 21 people. Also, the statistical population for model validation included augmented reality specialists and university professors, from which a statistical sample of 33 people were selected via purposive sampling method. Data collection tools included a researcher-made questionnaire and a semi-structured interview. To check the inter-coder reliability, two methods of decoding and second coding were used. The content validity of the questionnaire was confirmed by experts. In order to determine the reliability coefficient of the questionnaire, Cronbach's alpha test and to determine the internal validity of the model, frequency, mean, standard deviation, mean standard error and one-sample t-test were used.Findings: In the first and second method, the inter-coder reliability was 91% and 87%, respectively. And the content validity ratio index was 93% and 96%, respectively. The reliability coefficient of the questionnaire was 96% through Cronbach's alpha test. The value of t-test was positive for all questions and according to the significance level (Sig= 0.001), the difference between the mean of the questions and the theoretical mean was significant. The results of content analysis showed that 13 main categories and 55 subcategories were extracted for the augmented reality content production model. The main categories of augmented reality content production model included management, instructional design, design of constructivism learning environments, multimedia design principles, cognitive load control, technical design, production, execution, rendering, publication, development, program evaluation and academic achievement.Conclusion: By identifying the categories and their subcategories, first a conceptual model and then a process model were designed. The innovation of the designed comprehensive model in instructional and technical design requires the simultaneous attention to instructional and technical dimensions. In the presented model, the categories related to the instructional dimensions were environmentally located and the categories related to the technical dimensions were centrally located. The results of statistical analysis showed that from the perspective of experts, the designed model had a high validity and its validity was confirmed. Therefore, it is suggested that this model be used to produce electronic augmented reality content, especially for position-based training, based on a constructivism approach and designed with augmented reality content.
e-learning
M. Falahi; E. Zaraii Zavaraki; D. Nourozi
Abstract
Background and Objectives:The computer is used as a powerful yet cost-effective tool in people's lives for any work or activity. The use of computers in education has increased dramatically in recent years, and computers and related technologies are now used in many schools around the world. Up to recently ...
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Background and Objectives:The computer is used as a powerful yet cost-effective tool in people's lives for any work or activity. The use of computers in education has increased dramatically in recent years, and computers and related technologies are now used in many schools around the world. Up to recently people should gather to learn in a specific place and time, but nowadays by the advancement of technological infrastructures and the Internet this need has vanished to a great extent. Soon everyone is able to learn anything, anywhere, at any time. This is accomplished under the umbrella of a new educational system, called e-learning. Social skills include components. Tolerance, how to react in the face of conflict, critical thinking, the decision to accept or reject an opinion and success based on logical reasons and evidence, responsibility, taking on a job or task and being accountable for it, activity Group activities, participation in group activities, duty, self-control, empathy, gaining, enriching and developing new relationships with other people in the community, respecting others, paying attention to relationships that preserve the social status of oneself and others, and finally, cooperation and coordination with the actions of others towards a common goal are components of social skills. Of all the organizations that play a key role in the socialization of individuals, educational systems are the first official place to gain social experience and the most basic element of social development of individuals because the education system of any society. It is the foundation of the social, economic, political and cultural development of that society. The purpose of this research was comparing the social skills of students under conventional training and e-learning education system. Methods: The research method is quasi-experimental with two experimental groups. The first comparison was done using a “Pre-Test” and second comparison was also done using a “Post-Test”. A total of 48 people were randomly selected as a sample group. These two groups were similar and comparing the dependent variable was done at the same time and under the same condition. The social skills questionnaire By Garsham & Elliot was used. The Analyze of Covariance (ANCOVA) was used for analyzing data. Findings: The results showed that there are significant differences between the two groups and e-learning environment in terms of social skills and social skills components of users of this environment has shown better performance in comparison to Face-To-Face training. Conclusion: The results of the analysis of research data indicate that the e-learning environment has a positive effect on the level of social skills and its components on students. Students in the e-learning environment scored higher than the other group in the traditional learning environment. This indicates the effectiveness of the environment designed for e-learning in the level of social skills.
Information literacy
R. Ahmadi; E. Zaree Zavaraki; D. Norouzi; A. Delavar; F. Dortaj
Abstract
Background and Objectives:Given the impact that new technologies have had on individual and social activities, it is the task of education to respond to the growing needs of the society. To emphasize this task, UNESCO, in 2008, in collaboration with major companies such as Microsoft, Intel, Cisco, the ...
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Background and Objectives:Given the impact that new technologies have had on individual and social activities, it is the task of education to respond to the growing needs of the society. To emphasize this task, UNESCO, in 2008, in collaboration with major companies such as Microsoft, Intel, Cisco, the International Association of Education Technology, the Polytechnic Institute and the University of Virginia, designed a document for teacher information and communication technology knowledge. Due to the importance of the issue and the welcome of member countries, this document was further revised. In the introduction to this document, students and teachers must be able to use technology effectively to live, learn and function successfully in highly complex, knowledge-based and information-rich environments. Education should strive to design students with specific characteristics that meet the needs of today's societies by designing an appropriate environment. Some of these characteristics are: capable of using information technology, searcher, analyst and information evaluator, decision maker and problem solver, capable of effective and creative use of productivity tools, informed, responsible and participatory citizens. By increasing the daily and effective use of technology in the educational process, student-teachers gain the opportunity to learn through technology. The growth and development of various information and communication technologies has made it possible to build a variety of software, hardware and Internet networks that can help the educational system of any country in a variety of formal, informal and free learning. Accordingly, given the important role that the teacher has in organizing learning experiences, it is necessary for them to be trained in a way that finds the necessary attitude, knowledge and skills. Accordingly, in-service and pre-service professional programs for teachers should include objective experiences of information and communication technology in the professional dimension. The present paper aims to construct, validate and estimate the reliability of the questionnaire of technology competencies of student-teachers at Shahid Rajaee Teacher Training University (SRTTU) in Tehran. Methods: To do so a questionnaire was developed after a systematic review of literature on theories of technology competencies. Through a random cluster sampling a sample of 60 student teachers of SRTTU was selected and the questionnaire was administered among them. The instrument included 49 items. Item analysis such as item discrimination and loop, construct validation (factor analysis) and reliability analysis (Cronbach Alpha) were utilized. Findings: In factor analysis, three factors were identified as: technology knowledge, knowledge consolidation and knowledge production. The reliability of the questionnaire turned out to be .98. The results indicate that the instrument is both reliable and valid and can be readily used to assess student-teachers’ technology competencies. Conclusion: The results indicate that the instrument is both reliable and valid and can be readily used to assess student-teachers’ technology competencies.