Preparation and compilation of electronic content
Design and validation of augmented reality content production model with emphasis on constructivism approach

H. Abbasi; M. Nili Ahmadabadi; A. Delavar; E. Zaraii Zavaraki

Volume 16, Issue 4 , October 2022, , Pages 869-891

  Background and Objectives: Due to the growing need of learners for new digital technologies in education, especially augmented reality technology, which has significant potential, the inadequacy of common electronic content, their lack of educational principles and standards and the lack of a suitable ...  Read More

Educational Technology
The effect of the conversational education style and formal education style application in the augmented reality on eighth-grade students’ learning in science courses

S. hazrati ghasemgheshlaghi; Y. Mahdavinasab; S. Ghasemtabar

Volume 16, Issue 3 , July 2022, , Pages 451-466

  Background and Objectives: The creation of an educational system that has the potential to educate students to live in a world which is constantly changing is one of the fundamental goals of education in developed societies, so it is not surprising that many educational systems decide to use modern educational ...  Read More

Emerging Technologies
The impact of interactive augmented reality based education on the learning and remembering of empirical science lesson

S.A. FAREGH; M. Jafari Sisi

Volume 14, Issue 3 , July 2020, , Pages 571-582

  Background and Objectives: Education plays a key role in human life. While the teaching of experimental sciences is one of the most important topics that should be accompanied by student's direct experience, in many cases, due to spatial, temporal, or cost-related constraints, it is based solely on traditional ...  Read More

Functional measurement of a supplementary teaching system based on augmented reality technology for the course “building mechanical services and utilities” in architecture

Sh. Valadi; S. Alitajer; H. Khotanlou

Volume 14, Issue 1 , January 2020, , Pages 181-188

  Background and Objective:The advancement of information technology in the field of portable technologies has made it possible to develop omnipresent learning. Mobile learning (learning everywhere) is a new learning environment in which the learner is placed in a real-world scenario, with access to online ...  Read More