Educational Technology - Teacher Education
A. Rahbar; S.M. Imam Jome; A. Hosseini Dehshiri; A. Asareh
Abstract
Background and Objectives: Teacher training, as the most important pillar of education, is responsible for training student teachers to enter the serious job of teaching. Creativity is one of the important issues among researchers, especially educational specialists, which should always be investigated ...
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Background and Objectives: Teacher training, as the most important pillar of education, is responsible for training student teachers to enter the serious job of teaching. Creativity is one of the important issues among researchers, especially educational specialists, which should always be investigated and studied. Improving creativity as a concern has always been considered by researchers. The contemporary world has prompted educators and educational planners to look for ways to prepare learners for the future. It is clear that in a period where learners can access to any information in a few seconds by using the Internet, the emphasis on memorizing and the content of textbooks is not enough. The main focus should be on conceptual development, critical thinking, collaboration and above all creativity because in today's world, the possibility of encountering problems for which there is no predetermined solution has increased. Therefore, solving new problems requires creativity. Based on this viewpoint, the aim of the current research is to design a curriculum model based on creativity for student teachers.Methods: This research is based on the qualitative method and is data-oreinted in type, and of foundation data and the uses dimension analysis approach Participants in the study were specialists curriculum planning and professors of Farhangian University . By criterion sampling for semi - structured and exploratory interviews , 18 individuals were selected. The interviews continued until the theoretical saturation of the data . To analyze the data, open, axial and selective coding were used benefitting from the MAXQDA software . The validity of the data was confirmed by matching methods applied by the members , peer review , and experimental interviews .Findings: Based on the elements of AkKer's curriculum planning, the findings showed that the logic of the creativity-oriented curriculum is based on the integration of information and communication technology in teaching and learning creativity, localizing creativity, training and improving the creative skills of student teachers to foster creative students after finishing their teacher training program and entering the schools. . The content should be diverse and multiple, stimulating, using modern educational technologies and multimedia as well as being attractive in content creation. Moreover, the organization of this content should be based on spiral and integrated organization. The teacher has the role of facilitator and stimulator of creativity. Learning activities should be based on mixed methods, workshops, questioning and cooperative learning. Information and communication technology should be used in teaching in order to enrich the teaching process. Also, the creative environment should have features, such as stimulating creativity, collaboration, as well as being based on creative architecture with attractive colorful computer graphics. The evaluation of the curriculum should be qualitative and descriptive,taking place continuously during a period of time. Exposing the learners to different situations of taking tests , such as creative plays or group games , creative evaluation by using the learning concepts but different from the cliche types of questions within the book , holding group or individual exams after providing counselling opportunites in the group, self-assessment, open goal evaluation , evaluation of creative , process and functional skills are also among other features of a creative environment.Conclusion: Considering the fact that creativity - based curriculum in teacher training course requires an interactive , open and free space ; therefore , along with the prescribed program,such curriculum requires free and flexible space that is in accordance with the executive requirements and features . The use of new educational technologies as well as the integration of ict technologies in all curriculum elements is recommended . Moreover, it is suggested that change and transformation in the curriculums of the teacher-training centers should take place in an attempt at making a curriculum of teaching creativity or integrating creativity in the content of other courses, such as the course of principles and teaching methods or the course of the theories of teaching and learning which are more suitable for this work to train creative student teachers in order to take a positive step toward improving the quality of the curriculum of Farhangian university in an attempt at growing and developing the creativity of of student teachers.
Learning Environment
J. Jahani; R. Mazaheri; Mehdi Mohamadi; M Shafiei
Abstract
Background and Objectives:The purpose of the present descriptive-survey study is development and validation of teaching - learning process instrument in smart schools in educational system of the Islamic Republic of Iran. Methods: The research tool i.e. the researcher-made questionnaire was designed ...
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Background and Objectives:The purpose of the present descriptive-survey study is development and validation of teaching - learning process instrument in smart schools in educational system of the Islamic Republic of Iran. Methods: The research tool i.e. the researcher-made questionnaire was designed and implemented based on research background. First, the theoretical foundations and research background in this field were studied And three dimensions of indicators, components and tools were extracted and designed in the form of scale items. In the next step, to evaluate the validity of this scale, item analysis method was used and all items had the required validity more than 0.4. In addition, the reliability of the scale was determined and confirmed by Cronbach's alpha. then The designed questionnaire was provide after validation to statistical sample of 216 teachers of smart schools in Gorgan randomly selected based on the sample size formula in the academic year of 1395-1396. who were. Finally, The results were analyzed using descriptive and inferential statistical methods. Friedman test and one-sample t-test statistical techniques were used to analyze statistical data. Findings The results of this study show that the teaching and learning indicators in smart schools have the greatest impact on creating a dynamic and attractive environment for students' creativity and the least amount is related to the promotion of the assessment of high levels of thinking, knowledge and skills. In terms of teaching and learning components of intelligent schools, the highest level of influences is on teachers' familiarity with IT skills and the least amount on the promotion of critical thinking and students’ self-directedness. Also, regarding teaching and learning tools, smart schools have had the greatest impact on hybrid technology (film, image, etc.), and the least amount of influence on the production of blogs and educational sites. Conclusion: Smart schools are one of the most important achievements in the development of information technology in order to fundamentally change the educational system. Technology can be used as a powerful tool to improve the quality and efficiency of education, but it should be noted that the combination of information and communication technology with education and learning system is a multifaceted and complex process. According to the findings of the present study, in examining the infrastructure of smart schools, quantitative and qualitative aspects of indicators, components and effective tools of smartening up process should be considered. Undoubtedly, development of smart schools in the country will not be successful regardless of the attitude of the authorities, parents, students and most importantly teachers to this technology. In other words, to succeed in this, determining the factors affecting a positive attitude to technology-based learning is of particular importance because a positive attitude increases motivation and better acceptance of technology as well as active participation in the related activities. Moreover, With a scientific and technological view of the current situation of the country's educational system and producing various electronic content and empowering teachers in the field of information technology it is possible with a long term planning to provide a dynamic ground and bring about structural developments in all dimensions for the educational environment and the teaching-learning process in smart schools. In knowledge-based societies, the development of smart schools is welcomed as a way to train creative and entrepreneurial force and is considered as a way of sustainable development. According to this principle, the entry of our country into this field can provide the ground for increasing and sustainable development.
Game-based Education
M. Roshanian Ramin; K. Aliabadi; A. Delavar
Abstract
Background and Objectives: Today Computer games are one of the most effective media among various educational media. However, playing games can be used as a training method in education process. But in the opinion of many researchers, the making the game by the students can have deeper effects and it ...
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Background and Objectives: Today Computer games are one of the most effective media among various educational media. However, playing games can be used as a training method in education process. But in the opinion of many researchers, the making the game by the students can have deeper effects and it is an instructive and enjoyable experience for people, especially students. Computer game-making will stimulate thinking and creativity because in this action individual engaged in the multi-dimension activities. Due to the computer game-making by students is the new phenomenon and lack of enough research on the impact of this activity on creativity, there is a need for more research in this area. In this regard, the main purpose of this study was to investigate the effect of computer game-making on the creativity of elementary male students and sub-objectives were include: 1-Investigating the effect of computer game-making on the fluid dimension of creativity. 2- Investigating the effect of computer game making on the originality dimension of creativity. 3-Investigating the effect of computer game making on the flexibility dimension of creativity. 4- Investigating the effect of computer game making on the expansion dimension of creativity. Materials and Methods: The research method in this study was a quasi-experimental pre-test and post-test design with a control group. The statistical population was all boys' primary schools in the city of Islamshahr. One of these schools was selected. The sample of this study was 40 students from fourth to sixth grade who were selected using simple random sampling method and were randomly assigned to the control and experimental groups. The data collection tool was the Torrance Form B Creativity Test, which includes four subscales: fluidity, flexibility, originality, and expansion. The method of data collection was survey and the method of data analysis was differential t-test. Findings: Data analysis showed that computer game-making had a positive effect on creativity and its dimensions. Regarding the sub-hypotheses, the results showed that the mean score of the fluidity dimension of creativity in the experimental group was 9.21 with a standard deviation of 4.52 and the mean score of the control group was 2.25 with a standard deviation of 1.43. Analysis of the data showed that the experimental group experienced more changes in the creative fluid dimension than the control group and their fluidity increased compare to before playing, (sig 0.001). Therefore, the research hypothesis was confirmed at the level of P Conclusion: game-making involves the user in a real multidimensional problem, and it can provide the context for fostering creativity. Game-making required the presentation of new ideas in the process of designing and producing games, and students saw the result of their work objectively, they had an inner motivation to keep working and continued to complete their ideas as well as come up with new ideas, and this is the point that has been emphasized in theories of creativity.
Architecture
Kh. Daneshjoo; A. Hosseini Alamdari; M. Moeinipour
Abstract
Background and Objective:In the process of design development, it is the duty of the architect to find appropriate answers to design issues based on his experience and knowledge to provide the design goals considering diverse criteria. Therefore, the ability to create new and unknown solutions to issues, ...
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Background and Objective:In the process of design development, it is the duty of the architect to find appropriate answers to design issues based on his experience and knowledge to provide the design goals considering diverse criteria. Therefore, the ability to create new and unknown solutions to issues, commonly referred to as creativity, is one of the basic skills required from any architect. Responsiveness to the unique design issues requires a creative and flexible mindset. Accordingly, in teaching architecture, nurturing student creativity is critical to solving design issues. The present paper examines the extent of this goal realization in the undergraduate training course in architecture engineering in Iran. Methods: The present study is designed and implemented based on the exploratory mixing research method and the two paradigms of positivism and poststructuralism. In this regard, the research population was clustered based on MSRT’s qualitative classification, and one university was selected from the largest cluster (third grade universities). Considering the dual nature of creativity, using two standard tests of creativity (Torrance and Ned Herrmann), and the degree of creativity of students in the study process at the Malayer university was measured. In addition, the level of readiness of the educational environment for the development of creativity is also measured. In the next stage of the research, the appropriateness of the educational environment for improving creativity was examined based on five basic indicators. Graduated students were asked to evaluate their educational environment during their study in a closed-ended questionnaire based on these five criteria. Findings: The results of the research indicated that students did not increase their general creativity and significantly reduced their use of imagination and creativity as a tool for problem solving during the training period. Based on the results of the research, the instability of goals and design values during the course of the curriculum resulting from the structure of the educational system is a major factor in the disability of the educational environment in the development of student creativity. Conclusion: According to the results of examining general creativity of students, it seems that architecture education environment is useful for people with low general creativity, but it does not embrace very high creative students and provides conditions for high creativity to be suppressed and become close to the average creativity of the society. In general, this environment does not have a significant effect on the general creativity of the student community. On the other hand, a sharp decrease in the use of imaginative and creative thinking during the training course shows that the architectural design environment does not support and respect creative thinking and does not even tolerate creativity beyond a certain extent.
Learning Environment
Y. Movahedi
Abstract
Background and Objective:Creativity, is one of the great features of human thinking. One of the creative support strategies in cognitive education and increasing creativity is designing educational space. The educational space designed to enhance creativity should provide students with the opportunity ...
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Background and Objective:Creativity, is one of the great features of human thinking. One of the creative support strategies in cognitive education and increasing creativity is designing educational space. The educational space designed to enhance creativity should provide students with the opportunity to learn by being in a position beyond the classroom. Accordingly, the educational space designed based on cognitive education should, while acquainting students with creativity in solving problems, invite them to discovery and search and encourage them to experience and manipulate phenomena. One of the main priorities of the cognitive education is strengthening students' creativity and increasing their ability to solve open problems. Also, creativity and initiative are very important for the scientific growth and development of the country. A society that can provide creativity for the younger generation, especially students, will certainly benefit from scientific growth and prosperity. As the authority, ministry of education can create a suitable platform for the intellectual development of students in this regard. The purpose of this study was to determine the optimal design of the educational environment for the promotion of creativity. Methods: The present study was a correlational design that was carried out using a precondition method. The statistical population of this study was all high school students in Tabriz during the academic year of 2017-18. 370 of them were selected as the sample and the questionnaire of optimal design of educational space and creativity was distributed among them. Data were collected using SPSS software version 19 cases were analyzed. Statistical analysis of the data was Pearson correlation coefficient and regression. Findings: The findings showed that there is a significant relationship between variation in space detail, the use of natural materials, variability in coloration, variety in lighting, flexible and flexible space, and the existence of flower and plant with cognitive creativity. This difference is significant at P Conclusion: The design of educational spaces, such as schools, is valuable because, on average, each person spends about 14,000 hours of their lives in the educational space, from elementary school to high school.However, many school buildings have been severely damaged for a variety of reasons, which is inconsistent with the attractive environment for increased creativity. In such educational spaces the physical space of the school and the environment of the students' souls and minds cause fatigue, disruption of concentration, and indiscipline in scholars, and therefore the realization of the desired goals in the field of creativity, encounter new problems. The diversity of natural elements has a great impact on promoting children's creativity. For example, plants with different shapes, colors, and sizes of flowers and leaves in different seasons contribute to space diversity, as well as different colors of the light spectrum using colored glass or creating pools of water, waterfalls, aquariums, and fountains would contribute to variety. Playing with water, planting plants by oneself and the like have a great impact on promoting motivation and releasing emotions and can be a good facilitator for student participation in group activities. Based on the findings of this study, educational providers are recommended to consider environmental components and external education in students' creativity, and take into account students' and students' environments
Modern Educational Approaches
B. Motiei; F. Mehdizadeh Saradj; Q. Bayzidi
Abstract
Background and Objective:Architecture is a science in which aesthetics and sensory experiences are very important and creative action is a way of thinking and understanding. The use of combination education in basic courses is very important and combination education is very important in successfully ...
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Background and Objective:Architecture is a science in which aesthetics and sensory experiences are very important and creative action is a way of thinking and understanding. The use of combination education in basic courses is very important and combination education is very important in successfully achieving educational goals. By using efficient teaching methods and scientific methods, abandoning traditional methods, challenging students' minds, applying the element of creativity at all levels of teaching and creating active and dynamic classrooms that ensure sustainable learning in students, the desired situation can be achieved. Education in architecture uses visual methods in teaching and design process. The methods of teaching basic architecture courses should be such that they develop personal feelings and gain the confidence of new students, so proper training in the studios of basic courses is of special importance to improve the skills of new students. The proper education in basic courses is very important in improving the skills of novices. The purpose of this qualitative study is to assess the pathology of architecture education in the basic courses and provide some ways to improve the skills of the novices. Methods: So, through interview with university professors and graduates of architecture and evaluating the practices of students in basic courses, the concepts related to architecture training in basic courses extracted. Then, by using the SWOT analysis, the opportunities and threats for teaching the basic courses have been identified and accordingly the solutions suggested for the dynamic education of architecture. Findings: The results of this study indicated that using the combination education of basic courses, preparation of a joint lesson plan, emphasis on individual and group exercises, with an emphasis on promoting motivation, emotional intelligence and creativity of the novice students of architecture, a dynamic education can be achieved. Conclusion: Miscellaneous training and tasteful choice of type of prerequisites exercises for design courses in some studios, lack of coordination between teachers in choosing the type of exercises and the lack of a reliable relationship between the courses cause confusion, reduced skills and abilities of new students; and as a result, their academic motivation decreases. Therefore, the need for methods to create academic motivation and increase creativity and emotional intelligence in students is essential. Accordingly, teaching prerequisite design courses with an appropriate teaching method, including the combined studio method (simultaneous and combined teaching of basic courses) promotes students' creativity, increases their academic motivation and emotional intelligence, which can be dynamic and purposeful education, according to which the quality of education is improved, and this requires the organization of methods of taste of the professors of this field that are used during the correction process. When novice architects have high motivation, creativity and emotional intelligence, they will be more able to find unique design answers, and as a result, by choosing a suitable concept, they will determine their design path and achieve an acceptable design.
Electronic learning- virtual
M. Rajabi; Z. Derikvandi; H. Rezaeean
Abstract
The present study aims to investigate the effect of Information and Communication Technology (ICT) courses on the creativity of students at Isfahan’s Vocational Education Center. The research method is a quasi-experimental type. The population of the research involves all the technical vocational ...
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The present study aims to investigate the effect of Information and Communication Technology (ICT) courses on the creativity of students at Isfahan’s Vocational Education Center. The research method is a quasi-experimental type. The population of the research involves all the technical vocational students of Isfahan’s ICT Center. The subjects were selected using availability sampling and include 110 students comprising 57 students in the experimental group and 53 students in the control group. The means used for collecting data was Ravens Progressive Matrices Test accounting for homogeneity among the subjects and Dr Abedi’s creativity test involving sub-tests including Fluency, Elaboration, Originality and Flexibility. The latter test was used to compare the creativity of experimental and control groups pre-testing and post testing. The analysis of the findings was carried out using Analysis of covariance at the significance level of P < %05. The results of the study indicated that while there was no significant difference between Fluency and Elaboration creativity tests, there was a significant distinction between Originality and Flexibility creativity tests. In addition, the total result of students’ creativity tests proved to be significant. Thus, it can be concluded that the educational courses of information and communication technology (ICT) have had a positive effect on the creativity of students of Isfahan’s ICT Technical Vocational Center.
TVET
A. Sehat; A. Khallaghi
Abstract
This research aims to understand the relationship between the leadership style used by technical school managers and school efficiency. This research is a survey. Managers and instructors of technical schools in Tehran are the population and the participants are 9 managers and 119 instructors which were ...
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This research aims to understand the relationship between the leadership style used by technical school managers and school efficiency. This research is a survey. Managers and instructors of technical schools in Tehran are the population and the participants are 9 managers and 119 instructors which were selected randomly. Data were gathered by three types of questionnaires; RANDSEEPE, ACHIEVE and MLQ. The results showed that there is a meaningful relationship between leadership style of managers and efficiency but a relationship was not observed between creativity of managers and efficiency.
Curriculum Planning
S. Golkari; M. Ayati; M. Rastgoo
Abstract
The objective of this study is to investigate the effect of web based curriculum on high school students’ creativity. The method used in this study was semi-experimental, along with a pre-post test design with the control group. In this study, the statistical population consists of all the girl ...
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The objective of this study is to investigate the effect of web based curriculum on high school students’ creativity. The method used in this study was semi-experimental, along with a pre-post test design with the control group. In this study, the statistical population consists of all the girl students in the first level of high school in Birjand. The sample group included 50 students (25 in the control group and 25 in the experimental group) were chosen by an accessible sampling method. Abedi creativity questionnaire was used to collect the data. The score difference of pre-post test of these groups was analyzed by t-test. The results showed that the influence of web based curriculum on the creativity of the experimental group. Considering the four creativity factors, the effect of web based curriculum on fluency, initiative, flexibility and elaboration was meaningful.
science education
M. Nadjafikhah; N. Yaftian; S. Bakhshalizadeh
Abstract
Mathematical creativity is often considered as a mysterious phenomenon. Most mathematicians seem to be not interested in analyzing their own thinking processes and do not describe how they work or conceive their theories. One of the goals of this paper, which is based on research findings from contemporary ...
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Mathematical creativity is often considered as a mysterious phenomenon. Most mathematicians seem to be not interested in analyzing their own thinking processes and do not describe how they work or conceive their theories. One of the goals of this paper, which is based on research findings from contemporary literature, presents some definitions and characteristics of mathematical creativity and also describes and analyzes mathematicians’ thinking processes during creating mathematics. For this purpose, a four-stage model is considered consisting of: preparation, incubation, illumination and verification. Referring to literature, it is evident that there is not a specific conventional definition of mathematical creativity. According to some of definitions, a creative act in mathematics could consist of: creating a new fruitful mathematical concept; discovering an unknown relation; and reorganizing the structure of a mathematical theory. The challenges in the identification and development of mathematical creativity are due to the large variety in definitions and characteristics of mathematical creativity. Understanding, intuition, insight and generalization are some of moving powers of mathematical creativity. Fallibility is one of the characteristics of creative mathematical activities which should be appreciated since this existing chance of fallibility could lead to major success achievements of human. Hence, considering all above mentioned, learning-teaching mathematics should be so that it provides environment that fosters ability to make connections among concepts and processes and also provides opportunities to generalize.
Architecture
M. Alal-hesabi; H. Arbabian; M. Yousef Zamani
Abstract
The aim of this research is find effective factors to enhance the quality of Residential complexes design education .To achievement this aim we use the views of six related groups include, professors of architecture design , professors of related lessons , architectures engaged in house design ,the students ...
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The aim of this research is find effective factors to enhance the quality of Residential complexes design education .To achievement this aim we use the views of six related groups include, professors of architecture design , professors of related lessons , architectures engaged in house design ,the students of architecture that work in engineers office, the undergraduate of architecture and M.A students of architecture in house branch .This research is an applicable study . to gather the information we use the questionnaire . the information is descriptive with survey branch. The results of research show that convergence integrated (teach- student) education , modern education , consider the prerequisites and related lessons, coordinate and transfer learning about house design education , accept the architecture as cross-course and use the related knowledge , pay attention to creativity and use the creative approaches in workshop of architecture design 5 , usefulness of communication with experienced architectures in house design education, consider the cultural , national and religious values in house design, participate user in design and utilize the thought and systematic communication of user with professional engineers office are important factors to enhance the affectivity and quality of environment complexes design education.
Architecture
F. Mozaffar; H.R. Azemati; M. Bagheri
Abstract
Today, urban parks are an integral part of biological complexes and public spaces, especially in metropolitan areas, and play an essential role in meeting the social and individual needs of citizens. These spaces occupy a large part of people's daily time and environment, including children, and therefore ...
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Today, urban parks are an integral part of biological complexes and public spaces, especially in metropolitan areas, and play an essential role in meeting the social and individual needs of citizens. These spaces occupy a large part of people's daily time and environment, including children, and therefore the upgrading and enrichment of these spaces can be effective in personal growth, social interactions, strengthening the sense of cooperation and even educating citizens and children. Be. Due to the special characteristics of children's growth, health and safety, a part of the function of urban open spaces, including parks, is always allocated to children. Therefore, the preparation of urban open spaces, including parks, is of particular importance for children as citizens and future builders of the city. In this article, relying on the unique characteristics of children, as an important part of citizens, the necessity and importance of using the capacity of urban parks to grow their creativity is emphasized and in this regard, some of the principles and criteria of garden design Urban landscapes are presented in proportion to the rainfall and flourishing of children's creativity. Their participation in the design process of children's parks and play spaces is also suggested as one of the active and dynamic design strategies. In this regard, based on the research method of content analysis, some studies of children's creative development and the process of designing open spaces and urban parks have been studied and it is concluded that children's direct participation in creating their space, in addition to creating more desire to attend and interact. In the environment, the possibility of physical, mental, social development, talents and their creativity is also provided.