Game-based Education
The effect of gamification on improving students' environmental literacy

M. Ahmadi; S. F. Noorani; S. Hosseini

Volume 17, Issue 3 , July 2023, , Pages 683-694

https://doi.org/10.22061/tej.2023.9713.2891

Abstract
  Background and Objectives: Environmental crises are threats to all creatures and the balance of nature, and their root is human activity. Therefore, the current change in human behavior will be able to solve environmental problems. The purpose of environmental education is increasing people's sensitivity ...  Read More

Technology-based learning environments
Necessity of Education for Environmental Literacy in the Architecture

S. Mirriahi; F. Gharooni

Volume 7, Issue 4 , October 2015, , Pages 261-271

https://doi.org/10.22061/tej.2013.116

Abstract
  Abstract: Environmental literacy is the main field of activities which its knowledge is necessary for consumers, producers as well as observers. The objective of environmental education is improving applied literacy of stakeholders. The concept of environmental literacy consists of science (facts, concepts ...  Read More

Electronic learning- virtual
The Relationship between Using Viber, Line, and Instagram Software with the Environmental Literacy.

M. Rezaee; M. Shobeiri

Volume 9, Issue 3 , July 2015, , Pages 175-185

https://doi.org/10.22061/tej.2015.350

Abstract
  : The aim of the present research is to become familiar with the awareness, type of attitude, and the environmental behaviors of the students of Markazi Province’s Payame Noor University and  examine the degree of the effect of Viber, Line and Instagram application on these variables. This ...  Read More