Education technology -training course
S. Asadian; M. Piri; L. Hasan Reihani
Abstract
The purpose of this study was to compare cooperative teaching and individual teaching on educational achievement in English in grade one of high school (female students). This study is a quasi-experimental study with pre-test- and post- test with two experimental groups. The Statistical population was ...
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The purpose of this study was to compare cooperative teaching and individual teaching on educational achievement in English in grade one of high school (female students). This study is a quasi-experimental study with pre-test- and post- test with two experimental groups. The Statistical population was high school's first grade female students of Mahabad. For sampling, multi-stage cluster sampling was used. The sample size was 52 consist of 25 and 27 members in the experimental group (1) and (2) in which cooperation and individual teaching methods were used respectively. In order to equalize the members of groups the student's GPA were controlled and pre-test and IQ test were done. The results showed no significant difference between groups.The pre-test was a researcher-made. Reliability of the pre-test was obtained 0.83. The cooperative and individual methods were done for 2 months and then post- test was carried out. The results showed no significant differences between them. T-test analyzes shows significant differences between the two groups so that the first experimental group (cooperative) showed better performance in educational achievement.
Technology-based learning environments
M. Atashak; B. Baradaran; M. Ahmadvand
Abstract
The aim of this semi experimental research was to study the effect of educational computer games on students’ social skills and their educational progress. To this end, sixty students of 5th grade were selected from a primary school. They were randomly assigned in control and experimental ...
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The aim of this semi experimental research was to study the effect of educational computer games on students’ social skills and their educational progress. To this end, sixty students of 5th grade were selected from a primary school. They were randomly assigned in control and experimental groups. The experiment group spends sixty sessions of 45 minutes playing computer game for two months. The covariance results showed that computer games do not increase cooperation and expression variables in a meaningful way, but significant increase for dependent variables such as empathy about 10.2, self-control 8.2, in general social skills about 13.8 and educational achievement the effect was about 84.2.