The effect of digital games on entrepreneurial self-efficacy and occupational preferences of adolescents

S. Rezghi; A. Moghaddam; M. Modarresi

Volume 16, Issue 2 , April 2022, , Pages 339-350


  Background and Objectives: Training of entrepreneurship skills is considered as one of the key factors to achieve sustainable economic development. In most countries, in addition to entrepreneurship education in college courses, extensive efforts to teach entrepreneurship to children and primary school ...  Read More

Electronic learning- virtual
Investigating factors affecting loyalty to learning through social media

S. M. Jafari; J. Babashahi; N. Eskandary; M. Zandi Nasab

Volume 14, Issue 2 , April 2020, , Pages 291-301


  Background and Objectives: Today, with the development of mass communication tools and computers, the penetration and expansion of the Internet in various areas of life is undeniable. One of the most pervasive phenomena that has emerged on the Internet in recent years is the emergence of social ...  Read More

Personalizing e-Learning environment based on learner’s self-efficacy

F. Zarrin; Gh. Montazer

Volume 13, Issue 4 , October 2019, , Pages 868-880


  Background and Objective:One of the features used to personalize the e-learning environment is self-efficacy. This feature refers to people's belief in their ability to do tasks. Experts believe that academic self-efficacy is one of the important factors that has a positive effect on effective learning ...  Read More