Educational computer games
E. Sharifi Asl; S. Asadian
Abstract
The aim of the present research is to compare problem solving and teamwork skills of the students that benefit from the educational Lego and the traditional method of teaching in science in third grade of elementary school in Tabriz. Therefore, in a quasi-experimental study using pre-test and post-test ...
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The aim of the present research is to compare problem solving and teamwork skills of the students that benefit from the educational Lego and the traditional method of teaching in science in third grade of elementary school in Tabriz. Therefore, in a quasi-experimental study using pre-test and post-test with control group, 40 students were selected randomly and placed in two groups- experimental and control- (learning by Lego and traditional method). In order to equalize the members of groups the student's GPA were controlled and pre-test and IQ test has been done. Before implementing the LEGO, for experimental and control groups, problem solving and teamwork pre-tests were used. The experimental group was exposed to the independent variable and the control group was taught through the classical teaching methods which currently used in the country and finally, both groups were exposed to problem-solving and teamwork post-tests. The results showed that the student's problem solving and teamwork skills, that benefit from the educational Lego was much more than who used traditional methods.