Educational computer games
The effect of gamification on vocabulary learning (learning English as a second language) among the fifth-grade elementary school students

A. Salimei; H. Zangeneh

Volume 16, Issue 4 , October 2022, , Pages 723-734

https://doi.org/10.22061/tej.2022.8550.2686

Abstract
  Background and Objectives: Teaching English as a second language has grown exponentially in the world over the last two decades with mobile or computer-assisted approaches. New learning technologies have increased their popularity through interactive language learning content in listening, speaking, ...  Read More