E-Lerning
The comparison of the effect of electronic content with the Neo-Neo multimedia model and the researcher-made multimedia model on student-teachers’ learning in smart board training

Kh. Aliabadi; H. Abbasi

Volume 15, Issue 1 , January 2021, , Pages 73-82

http://dx.doi.org/10.22061/tej.2020.5584.2244

Abstract
  Neo multimedia model and the researcher-made multimedia model on student teachers’ learning in smart board training. To produce multimedia electronic content, various models have been proposed, such as the software development life cycle model and the design and production model of Neo and Neo ...  Read More

Game-based Education
The impact of computer game-making on the creativity of elementary students

M. Roshanian Ramin; K. Aliabadi; A. Delavar

Volume 14, Issue 3 , July 2020, , Pages 739-748

http://dx.doi.org/10.22061/tej.2020.5851.2295

Abstract
  Background and Objectives: Today Computer games are one of the most effective media among various educational media. However, playing games can be used as a training method in education process. But in the opinion of many researchers, the making the game by the students can have deeper effects and it ...  Read More

Electronic learning- virtual
Validating Printed and Electronic Version of Digital Natives Assessment Scale (DNAS)

Kh. Aliabadi; A. Delavar; M.R Nili; M. Iziy

Volume 14, Issue 1 , January 2020, , Pages 135-144

http://dx.doi.org/10.22061/jte.2018.4209.2025

Abstract
  Background and Objective: The educational system, each decade, faces special audience as learners. These students have special educational characteristics, needs, interests, and preferences that significantly improve the policies, quantity, and quality of the educational system services. The emergence ...  Read More

E-Lerning
Design and Validation of Virtual Social Networks of Iran’s Schools

M. Zareei; E. Zaraii Zavaraki; Kh. Ali Abadi; A. Delavar

Volume 13, Issue 2 , April 2019, , Pages 471-483

http://dx.doi.org/10.22061/jte.2018.3599.1904

Abstract
  Background and Objective: The opportunity to participate and interact more in the learning process on social media is a good incentive to use alternative social media tools, in addition to the usual LMS. In contrast, when using Web 2.0 tools such as social media, the learner is placed in a learning community ...  Read More