Game-based Education
The effect of test-based gamification on Exam anxiety, interest in math and learning math lessons of sixth grade students

M. Nazari Dust; M. Bagheri

Volume 17, Issue 4 , October 2023, , Pages 869-880

https://doi.org/10.22061/tej.2023.9697.2888

Abstract
  Background and Objectives: The purpose of this research was to investigate the effect of gamification-based test on exam anxiety, interest and learning of mathematics lesson of the sixth grade of elementary school students.Methods: The method used in the current research was quasi-experimental with a ...  Read More

Game-based Education
The effect of gamification on improving students' environmental literacy

M. Ahmadi; S. F. Noorani; S. Hosseini

Volume 17, Issue 3 , July 2023, , Pages 683-694

https://doi.org/10.22061/tej.2023.9713.2891

Abstract
  Background and Objectives: Environmental crises are threats to all creatures and the balance of nature, and their root is human activity. Therefore, the current change in human behavior will be able to solve environmental problems. The purpose of environmental education is increasing people's sensitivity ...  Read More

Game-based Education
Identifying and prioritizing the applications of game theory in the educational and learning environments using the BWM

S.F. Noorani; M. Serkani; Z. Karimi

Volume 17, Issue 2 , April 2023, , Pages 371-390

https://doi.org/10.22061/tej.2023.9311.2828

Abstract
  Background and Objectives: Game Theory is a branch of applied mathematics that can mathematically model the real-world scenarios for situations such as competition and cooperation and predict their payoffs. The main point in Game Theory is that the interests of the competition or cooperation of both ...  Read More

Game-based Education
Learners’ frequent pattern discovering in a dynamic collaborative learning environment designed based on game theory

S. F. Noorani; M.H. Manshaei; E. Mahmoudzadeh; M. A. Montazeri

Volume 14, Issue 3 , July 2020, , Pages 557-570

https://doi.org/10.22061/jte.2020.5907.2304

Abstract
  Background and Objectives:In any educational system, the optimal output of educational approach is of particular importance. Therefore, considering the personality characters of individuals and providing educational services in accordance with their characteristics are effective factors in learning and ...  Read More

Game-based Education
The impact of computer game-making on the creativity of elementary students

M. Roshanian Ramin; K. Aliabadi; A. Delavar

Volume 14, Issue 3 , July 2020, , Pages 739-748

https://doi.org/10.22061/tej.2020.5851.2295

Abstract
  Background and Objectives: Today Computer games are one of the most effective media among various educational media. However, playing games can be used as a training method in education process. But in the opinion of many researchers, the making the game by the students can have deeper effects and it ...  Read More

Game-based Education
Investigating the Effect of Performance on the Academic Performance of Users According to Individual characteristics of them

S.A.H. Hosseini Anari; M. Neshati

Volume 13, Issue 3 , July 2019, , Pages 499-510

https://doi.org/10.22061/jte.2018.3524.1895

Abstract
  Background and Objective:In recent years, we have witnessed a dramatic growth of digital gaming media in entertainment and popular culture. Games are firmly entrenched in human culture and have consistently impacted their social life and leisure on an unprecedented scale. One of the achievements of digital ...  Read More

Game-based Education
The Effect of the use instructional computer games on cognitive emotion regulation and students' Mindfulness

M. Rajabiyan Dehzireh; F. Dortaj; S. Pourroostaei Ardakani; S. Esmaeili Gojar

Volume 13, Issue 3 , July 2019, , Pages 521-535

https://doi.org/10.22061/jte.2018.3561.1896

Abstract
  Background and Objective:The rapid penetration of intelligent technologies has changed many aspects of social life and has led to significant changes in the way, time and place of learning. Educational computer games, which in turn are one of the manifestations of technological progress in the contemporary ...  Read More

Game-based Education
The role of game-based education in teaching architecture design (Case study: Architecture design 1- B.A.)

M. Shafaei

Volume 13, Issue 1 , January 2019, , Pages 15-24

https://doi.org/10.22061/jte.2018.3116.1790

Abstract
  Background and Objective:Currently, different teaching techniques and methods are used in teaching architectural design. Holding architecture education conferences at the national level shows the attention of experts and researchers to the importance of this issue. In recent years, critical, participatory ...  Read More