Game-based Education
1. Learners’ frequent pattern discovering in a dynamic collaborative learning environment designed based on game theory

S. F. Noorani; M.H. Manshaei; E. Mahmoudzadeh; M. A. Montazeri

Volume 14, Issue 3 , Summer 2020, , Pages 557-570

http://dx.doi.org/10.22061/jte.2020.5907.2304

Abstract
  Background and Objectives:In any educational system, the optimal output of educational approach is of particular importance. Therefore, considering the personality characters of individuals and providing educational services in accordance with their characteristics are effective factors in learning and ...  Read More

Game-based Education
2. The impact of computer game-making on the creativity of elementary students

M. Roshanian Ramin; K. Aliabadi; A. Delavar

Volume 14, Issue 3 , Summer 2020, , Pages 739-748

http://dx.doi.org/10.22061/tej.2020.5851.2295

Abstract
  Background and Objectives: Today Computer games are one of the most effective media among various educational media. However, playing games can be used as a training method in education process. But in the opinion of many researchers, the making the game by the students can have deeper effects and it ...  Read More

Game-based Education
3. Investigating the Effect of Performance on the Academic Performance of Users According to Individual characteristics of them

S.A.H. Hosseini Anari; M. Neshati

Volume 13, Issue 3 , Summer 2019, , Pages 499-510

http://dx.doi.org/10.22061/jte.2018.3524.1895

Abstract
  Background and Objective:In recent years, we have witnessed a dramatic growth of digital gaming media in entertainment and popular culture. Games are firmly entrenched in human culture and have consistently impacted their social life and leisure on an unprecedented scale. One of the achievements of digital ...  Read More

Game-based Education
4. The Effect of the use instructional computer games on cognitive emotion regulation and students' Mindfulness

M. Rajabiyan Dehzireh; F. Dortaj; S. Pourroostaei Ardakani; S. Esmaeili Gojar

Volume 13, Issue 3 , Summer 2019, , Pages 521-535

http://dx.doi.org/10.22061/jte.2018.3561.1896

Abstract
  Background and Objective:The rapid penetration of intelligent technologies has changed many aspects of social life and has led to significant changes in the way, time and place of learning. Educational computer games, which in turn are one of the manifestations of technological progress in the contemporary ...  Read More

Game-based Education
5. The role of game-based education in teaching architecture design (Case study: Architecture design 1- B.A.)

M. Shafaei

Volume 13, Issue 1 , Winter 2019, , Pages 15-24

http://dx.doi.org/10.22061/jte.2018.3116.1790

Abstract
  Background and Objective:Currently, different teaching techniques and methods are used in teaching architectural design. Holding architecture education conferences at the national level shows the attention of experts and researchers to the importance of this issue. In recent years, critical, participatory ...  Read More