e-learning
Gamification with leaderboard: Effect of educational tools based on competition and cooperation in learning and approach motivation of math lesson

M. Mohammadi; Z. Khoshneshin; N. Mohammadhasani

Volume 16, Issue 2 , April 2022, , Pages 237-248

https://doi.org/10.22061/tej.2021.7996.2606

Abstract
  Background and Objectives: Gamification means the use of elements and mechanics of a game in a non-game environment increasingly used in learning environments as a way to increase student motivation and learning outcomes. While several studies have been conducted to investigate the effectiveness of gamification ...  Read More