Educational computer games
The effect of gamification on vocabulary learning (learning English as a second language) among the fifth-grade elementary school students

A. Salimei; H. Zangeneh

Volume 16, Issue 4 , October 2022, , Pages 723-734

https://doi.org/10.22061/tej.2022.8550.2686

Abstract
  Background and Objectives: Teaching English as a second language has grown exponentially in the world over the last two decades with mobile or computer-assisted approaches. New learning technologies have increased their popularity through interactive language learning content in listening, speaking, ...  Read More

E-Lerning
Evaluating cognitive load of multimedia learning by eye-tracking data analysis

K. Latifzadeh; S. H. Amiri; A. Bosaghzadeh; M. Rahimi; R. Ebrahimpour

Volume 15, Issue 1 , January 2021, , Pages 33-50

https://doi.org/10.22061/tej.2020.6237.2368

Abstract
  Background and Objectives: Today, it is common to use multimedia in foreign language teaching. There are some principles for designing multimedia that would reduce task cognitive load. These principles are based on the cognitive load theory. The methods of cognitive load measurement are divided into ...  Read More