Educational Technology
Comparing the evaluation of three educational methods including game-based education, education through working with professional software, and traditional education from the view point of students

M. Ranjbarfard; M. Zandvakili

Volume 15, Issue 4 , October 2021, , Pages 635-647

https://doi.org/10.22061/tej.2021.4312.2359

Abstract
  Background and Objectives: Today, the presence of computers in training classes has been expanded. Therefore, preparing appropriate software and games as well as conducting research to examine their impact on education and their comparison with the traditional teaching method (face-to-face and PowerPoint) ...  Read More

Educational Technology
Effectiveness of Gamification-based education in the educational motivation students with mental disability

M. Ghasemi arganeh; S. Pourroostaei Ardakani; A. Mohseni Ezhiyeh; R. Fathabadi

Volume 15, Issue 3 , July 2021, , Pages 429-438

https://doi.org/10.22061/jte.2019.4980.2147

Abstract
  Background and Objectives: Pillars of civilization of any society is based on the system and structure of education; and without any doubt health, comprehensiveness and efficiency of the education system of that society depends on the scope, breadth, diversity and quality of comprehensive educational ...  Read More

Game-based Education
The role of game-based education in teaching architecture design (Case study: Architecture design 1- B.A.)

M. Shafaei

Volume 13, Issue 1 , January 2019, , Pages 15-24

https://doi.org/10.22061/jte.2018.3116.1790

Abstract
  Background and Objective:Currently, different teaching techniques and methods are used in teaching architectural design. Holding architecture education conferences at the national level shows the attention of experts and researchers to the importance of this issue. In recent years, critical, participatory ...  Read More