Game-based Education
M. Shafaei
Abstract
Background and Objective:Currently, different teaching techniques and methods are used in teaching architectural design. Holding architecture education conferences at the national level shows the attention of experts and researchers to the importance of this issue. In recent years, critical, participatory ...
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Background and Objective:Currently, different teaching techniques and methods are used in teaching architectural design. Holding architecture education conferences at the national level shows the attention of experts and researchers to the importance of this issue. In recent years, critical, participatory teaching methods or techniques such as questions and answers to increase student motivation have been considered by researchers and architecture teachers. But holding architectural design courses in a workshop (practical) for many hours, repetition and uniformity of techniques such as one-day sketches, individual and collective corrections, and architectural design training become a tedious task for teachers and students. This becomes a serious challenge for young teachers who do not have enough teaching experience. It seems that game-based teaching method can increase students' motivation and increase their learning rate. In this regard, the purpose of this article is to investigate the effect of game-based education on game learning, participation and students' feelings about the benefits of one (bachelor) architecture design course. Extensive research on architecture education shows the importance of this subject. The main approach of these research studies is student-centered education. Many researchers have emphasized the collaboration between student and teacher. The main goal of these studies is enhancing architecture students’ motivation and learning. Nowadays, there is a support for digital game-based education. Therefore, the goal of this study is investigating the role of game-based education (not only digital games) in enhancing learning, collaboration and the students’ feeling about the usefulness of the subject matter. Methods: Here, the experimental method has been used. Statistical population includes students of architecture design 1-B.A. The sample size is 51 students organized in 3 groups. The game-based method was used in the experimental group. The second group (control group 1) was trained through “project correction with other students as reviewers”. The third group (control group 2) was trained through “individually project correction”. All students were assessed by MBI-SS questionnaire at the beginning and the end of the semester. Findings: The results obtained through comparing the frequency of answers. It was concluded that game-based education through pantomime, verbal games and figural games could have a positive role on enhancing “learning”, “collaboration” and “students’ positive feelings about the architecture education”. Conclusion: The present study, in line with participatory education and teacher-student interaction, showed the effect of game-based education on promoting student motivation. Although in today's world, teaching architecture through computer games is discussed, this research does not limit learning by games to just computer games. Demonstration, speech, writing and drawing games can be included in architectural design education according to the teacher's creativity and the fit of the game with the subject and stimulate students' interest in architectural design and according to the research literature, cause long-term (long-term) learning.
Mathematics Education
E. Mohammadzadeh Chineh; H. Soltanzadeh
Abstract
Background and Objectives:Architecture training is to enable students to create three-dimensional spaces for human activities or to provide a better environment for human societies. Today, a wide range of different activities in the fields of skills, industry, creativity, knowledge, wisdom, are under ...
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Background and Objectives:Architecture training is to enable students to create three-dimensional spaces for human activities or to provide a better environment for human societies. Today, a wide range of different activities in the fields of skills, industry, creativity, knowledge, wisdom, are under the general title of "architectural education" in the schools of architecture. Typically, the curriculum in contemporary architecture schools is a set of basic courses that develop design knowledge, technology courses that develop the scientific formation of architecture; art courses to express architecture and finally design courses, which is a combination of the previous three and is the defining part of design education. The necessity of mathematics education and application of its concepts in architectural design is among major concerns of educational programs in universities and contemporary educational institutions. In architectural education in Iran, mathematics is delivered through traditional methods and independent from design practical courses. Moreover, mathematics is considered as a secondary course or sometimes an intricate problem in education. Professors of architecture always point to difficulties of students in understanding mathematical concepts and their application in structural design process. Methods and Materials: Therefore, the present study tries to compare the degree of attention to mathematics in architectural curricula in selected universities abroad and in Iran in order to provide a comprehensive knowledge regarding the place of mathematics in the curricula of these countries and prepare the ground for the development of an appropriate educational program incorporating mathematics in architectural education curriculum in our country. Findings: Comparative analysis of mathematics role in curricula of different universities and its targets via applied analytical-descriptive research method suggests that average mathematical courses provided in US architectural schools during the training course is 3%, in Asian countries 2.2% and in Iran 1.7%. The results emphasize the coordination of mathematical teaching methods with modern developments in design process and show that it entails mathematical knowledge delivered in the format of combined independent courses as preliminary, applied, technological and design. Conclusion: Mathematics courses and their teaching in architecture must be in line with new developments in the design process. This issue requires the definition of new courses in the field of mathematical application in architecture, mathematical history in architecture, as well as combined courses to transfer mathematical knowledge to design workshops. The subject of mathematics courses as independent preparation and basic courses for engineering students with the content of calculus, mathematics or their combination should be revised. This will give a new definition to the nature of the relationship between architecture and mathematics, as the role of mathematics in design was a priority in the Middle Ages. Considering the design workshop as the core of the architecture education program in the first and second academic year with an average of 40-36 credits per year, it is necessary to apply and new meaning of mathematics in introductory design workshops in two analytical-logical and structural concepts. Pay attention.