Game-based Education
Investigating the Effect of Performance on the Academic Performance of Users According to Individual characteristics of them

S.A.H. Hosseini Anari; M. Neshati

Volume 13, Issue 3 , July 2019, , Pages 499-510

https://doi.org/10.22061/jte.2018.3524.1895

Abstract
  Background and Objective:In recent years, we have witnessed a dramatic growth of digital gaming media in entertainment and popular culture. Games are firmly entrenched in human culture and have consistently impacted their social life and leisure on an unprecedented scale. One of the achievements of digital ...  Read More

Data Mining
Application of data mining techniques to predict students' mental health status to improve educational performance

H. Koosha; S. Dangkoub; A. Barzanooni

Volume 13, Issue 1 , January 2019, , Pages 49-62

https://doi.org/10.22061/jte.2018.3075.1779

Abstract
  Background and Objective: Student mental health data has been recorded in the information systems of the universities across the country for several years, and due to its high volume, conventional statistical and psychoanalytic methods to predict patterns and factors affecting students' mental health ...  Read More

Electronic learning- virtual
Applying fuzzy clustering to assess and anticipate students' educational progress in learning environments

M. Rostami; S.S. Ayat; F. Saghari; F. Yaghoobi

Volume 9, Issue 4 , October 2015, , Pages 245-258

https://doi.org/10.22061/tej.2015.377

Abstract
  The purpose of this paper is to propose a method to anticipate students' proceed and to enhance their learning efficiency and success in a learning environment, using data mining. Based on library and survey searching methods, as well as consulting with experts, some effective features in students' learning ...  Read More