Educational computer games
The effect of gamification on vocabulary learning (learning English as a second language) among the fifth-grade elementary school students

A. Salimei; H. Zangeneh

Volume 16, Issue 4 , October 2022, , Pages 723-734

https://doi.org/10.22061/tej.2022.8550.2686

Abstract
  Background and Objectives: Teaching English as a second language has grown exponentially in the world over the last two decades with mobile or computer-assisted approaches. New learning technologies have increased their popularity through interactive language learning content in listening, speaking, ...  Read More

Electronic learning- virtual
The Impact of Using Mobile Technology on Teaching and Learning English Vocabularies

S. Khazaie; H. Vahid Dastjerdi; M.R. Talebinezhad

Volume 6, Issue 1 , January 2012, , Pages 49-56

https://doi.org/10.22061/tej.2011.216

Abstract
  The present study was intended to investigate the effectiveness of using Short Message Service (SMS) in blended way of teaching English vocabulary items to Iranian high school students. Moreover, it aimed to understand whether or not using verbal annotation with new vocabulary items affect on students' ...  Read More