Educational Technology
The impact of gamification on the teaching and learning process of conflict management

S. A. Faregh; Y. Saffari; M. Jafari Sisis

Volume 15, Issue 4 , October 2021, , Pages 657-672

http://dx.doi.org/10.22061/tej.2021.5672.2278

Abstract
  Background and Objectives: Education is an integral part of human life. At present, the educational books and the one-dimensional media which they contain, such as images, diagrams, tables, and the like play an important/significant role in this domain. Gamification, as a new and potential phenomenon, ...  Read More

Game-based Education
The impact of computer game-making on the creativity of elementary students

M. Roshanian Ramin; K. Aliabadi; A. Delavar

Volume 14, Issue 3 , July 2020, , Pages 739-748

http://dx.doi.org/10.22061/tej.2020.5851.2295

Abstract
  Background and Objectives: Today Computer games are one of the most effective media among various educational media. However, playing games can be used as a training method in education process. But in the opinion of many researchers, the making the game by the students can have deeper effects and it ...  Read More

Educational computer games
The Effect of a Computer Game on Students’ Mathematics Motivation and Achievement

E Amini Far; B. Saleh Sedghpour; H. Zadeh Dabagh

Volume 6, Issue 2 , April 2013, , Pages 81-88

http://dx.doi.org/10.22061/tej.2012.205

Abstract
  The purpose of this study was to examine the effect of a mathematics computer game on students’ mathematics achievement and motivation. By using a simple random sampling technique, forty students who study at grade seven were chosen. Twenty students considered as experimental and twenty as control ...  Read More