Game-based Education
Identifying and prioritizing the applications of game theory in the educational and learning environments using the BWM

S.F. Noorani; M. Serkani; Z. Karimi

Volume 17, Issue 2 , April 2023, , Pages 371-390

https://doi.org/10.22061/tej.2023.9311.2828

Abstract
  Background and Objectives: Game Theory is a branch of applied mathematics that can mathematically model the real-world scenarios for situations such as competition and cooperation and predict their payoffs. The main point in Game Theory is that the interests of the competition or cooperation of both ...  Read More

e-learning
Selection of Internet of things (IOT) applications in education industry using the Best-Worst Multi-Criteria Decision-Making Method

M. Mohammadian; M. Sedighi; M. Serkani

Volume 16, Issue 2 , April 2022, , Pages 363-386

https://doi.org/10.22061/tej.2022.7414.2533

Abstract
  Background and Objectives: Deploying IoT-based education can allow students to explore the environment using embedded sensors. They can access educational materials and other information at any time. Teachers can also use wearable devices and smartphones in the classroom to improve teaching and learning. ...  Read More