بررسی تاثیر بازیگونگی بر عملکرد تحصیلی افراد با توجه به ویژگیهای فردی مخاطبین

نوع مقاله: مقاله پژوهشی

نویسندگان

1 فارغ التحصیل رشته مهندسی فناوری اطلاعات دانشکده مهندسی کامیپوتر دانشگاه شهید بهشتی

2 عضو هیئت علمی دانشکده مهندسی کامپبوتر دانشگاه شهید بهشتی تهران

چکیده

امروزه بازی‌گونگی به محرک قوی برای درگیرکردن و افزایش مشارکت کاربران سامانه‌های آموزشی تبدیل‌شده است. پژوهش‏های پیشین، اهمیت و کارایی روش‏های بازی‌گونگی در بهبود فرایندهای آموزشی را به‌صورت کلی نشان داده‌اند؛ در این پژوهش به بررسی ویژگی‏های فردی مانند جنسیت و پیشینه آموزشی مخاطبین در میزان تأثیرپذیری آن‌ها از بازی‌گونگی در دانشگاه شهید بهشتی پرداخته‌ایم. به‏همین‏دلیل سیستمی آموزشی مبتنی بر بازی‌گونگی به نام "النو " طراحی و در اختیار دانشجویان درس"شیوه ارائه مطالب‏علمی و فنی" قرارداده‏ایم.
النو سیستمی مبتنی‏بر‏وب و قابل‏اجرا بر روی موبایل است. رفتار کاربران در طول فرایند آموزشی بازی‌گونه شده به‌طور کامل ثبت می‌شود. علاوه‏بر داده‌های جمع‌آوری‌شده توسط النو، در انتهای‏ترم، پرسشنامه‌ای در اختیار کاربران پژوهش قرار گرفت و از کاربران در مورد تأثیر فرایندهای بازی‌گونگی موجود در النو سؤال شد. همچنین، اطلاعات مربوط به پیشینه‏آموزشی دانشجویان، از سیستم‏های آموزشی دانشگاه استخراج شد. قبل از پردازش، داده‌ها باهم تجمیع شدند تا به دیدکلی نسبت به مخاطبان برسیم. در این تحقیق از تکنولوژی هوش‏تجاری برای تجمیع و پردازش داده‌ها استفاده کرده‌ایم تا تأثیر ویژگی‎های فردی افراد و میزان تأثیرپذیری آن‌ها از بازی‌گونگی را بررسی کنیم.
مهم‌ترین یافته‏های این پژوهش بیان‌گر این امر هستند که ویژگی‌های فردی مخاطبین، فاکتوری مؤثر بر میزان تأثیرپذیری آن‌ها از بازی‌گونگی است؛ بنابراین نمی‌توان برای شرکت‌کنندگان در فعالیت بازی‌گونه شده الگویی واحد در نظر گرفت.

چکیده تصویری

بررسی تاثیر بازیگونگی بر عملکرد تحصیلی افراد با توجه به ویژگیهای فردی مخاطبین

کلیدواژه‌ها

موضوعات


عنوان مقاله [English]

Investigating the Effect of Performance on the Academic Performance of Users According to Individual characteristics of them

نویسندگان [English]

  • seyed amir hossein hosseini anari 1
  • mahmood neshati 2
1 Graduate from computer engineering faculty of shahid beheshti university
2 Assistant professor faculty of computer engineering shahid beheshti university
چکیده [English]

Nowadays, gamification has been turned into a strong motive tool to engage and increase users’ participation in the educational systems. Previous researches indicate generally the importance and efficiency of gamification methods to improve educational processes, but in these researches, the characteristics of each audience and its effect on their behavior were not investigated. In this research, we attempt to study individual characteristics such as their gender and education background on their effectiveness rate from gamification. For this study, we designed an educational system based on gamification approach named as “Elenow” and gave it to the students who were studying “Technical writing and presentation method” course. Elenow is a web-based system which is accessible on users’ mobile. In addition to the data collected by Elenow system, a questionnaire was given to the audiences and asked them about the effectiveness of gamification process implemented by the Elenow system. Also, the information about the students’ educational background was extracted from the university educational systems. The most important findings of this research revealed that the individual characteristics of audiences are significant factors on their effectiveness from gamification. Therefore, we can’t consider a single approach for all individuals participating in a gamified activity.

کلیدواژه‌ها [English]

  • gamification
  • e-Learning
  • Data mining
  • game base learning
  • business intelligence

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