عنوان مقاله [English]
Despite the emergence and advancement of new technologies and, consequently,the change in lifestyle in recent decades, education systems have maintained the same traditional method of education and have not changed according to the characteristics of the digital generation. Meanwhile, digital generation features have been effective on their learning-teaching methods. One of the most important and recent developments in the field of modern technologies is gamified learning environments. Purpose of this paper is to review of articles in the field of "Gamification in e-Learning",provide content analysis of this field And its effectiveness in education. After searching the databases with related keywords and based on input criteria,60 relevant articles were selected in this study.The selected articles were analyzed in terms of the number of game elements,game elements, gamified e-learning courses and the purpose of the articles.The effectiveness of the gamification on participation, learning,motivation,anxiety,peer assessment,collaboration,website optimization,cost reductionand faculty load were among the subject areas of tese articles.The programming languages and English language were the most gamified educational courses. The game element point, leaderboard, badge, levels,challenge and feedback were used more than other elements. The results indicate the effectiveness ofgamified e-learning environments to increase learning,participation and motivation of learners.
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