<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE ArticleSet PUBLIC "-//NLM//DTD PubMed 2.7//EN" "https://dtd.nlm.nih.gov/ncbi/pubmed/in/PubMed.dtd">
<ArticleSet>
<Article>
<Journal>
				<PublisherName>Shahid Rajaee Teacher Training University</PublisherName>
				<JournalTitle>Technology of Education Journal (TEJ)</JournalTitle>
				<Issn>2008-0441</Issn>
				<Volume>6</Volume>
				<Issue>2</Issue>
				<PubDate PubStatus="epublish">
					<Year>2012</Year>
					<Month>03</Month>
					<Day>20</Day>
				</PubDate>
			</Journal>
<ArticleTitle>The Effect of a Computer Game on Students’ Mathematics Motivation and Achievement</ArticleTitle>
<VernacularTitle>The Effect of a Computer Game on Students’ Mathematics Motivation and Achievement</VernacularTitle>
			<FirstPage>81</FirstPage>
			<LastPage>88</LastPage>
			<ELocationID EIdType="pii">205</ELocationID>
			
<ELocationID EIdType="doi">10.22061/tej.2012.205</ELocationID>
			
			<Language>FA</Language>
<AuthorList>
<Author>
					<FirstName>E</FirstName>
					<LastName>Amini Far</LastName>
<Affiliation>Faculty of Basic Sciences, Tarbiat Dabir Shahid Rajaei University, Tehran, Iran</Affiliation>

</Author>
<Author>
					<FirstName>B.</FirstName>
					<LastName>Saleh Sedghpour</LastName>
<Affiliation>Faculty of Humanities,  Shahid Rajaei  Teacher Training University, Tehran, Iran</Affiliation>

</Author>
<Author>
					<FirstName>H.</FirstName>
					<LastName>Zadeh Dabagh</LastName>
<Affiliation>Mathematics Education, Faculty of Basic Sciences,Shahid Rajaei  
 Teacher Training University, Tehran, Iran</Affiliation>

</Author>
</AuthorList>
				<PublicationType>Journal Article</PublicationType>
			<History>
				<PubDate PubStatus="received">
					<Year>2011</Year>
					<Month>04</Month>
					<Day>27</Day>
				</PubDate>
			</History>
		<Abstract>The purpose of this study was to examine the effect of a mathematics computer game on students’ mathematics achievement and motivation. By using a simple random sampling technique, forty students who study at grade seven were chosen. Twenty students considered as experimental and twenty as control groups. Students’ mathematics achievement in both groups was measured using a pre-test. The results showed no statistically significant difference on the students’ pre-test scores. &lt;br /&gt;The experimental group was taught eight one-hour sessions during two weeks using mathematics computer game, while the control group was taught through traditional method. Both groups were also given a mathematics motivation questionnaire. After teaching period, a post-test was taken from both groups to measure acquired knowledge about the subjects taught. Multivariate Analysis of Variance (MANOVA) was conducted to analyze the data. Results clearly indicated that mathematics computer game enhanced students’ mathematics achievement; it impacts on approach motivation and mathematics attitude; but it doesn’t have any effect on avoidance motivation.</Abstract>
			<OtherAbstract Language="FA">The purpose of this study was to examine the effect of a mathematics computer game on students’ mathematics achievement and motivation. By using a simple random sampling technique, forty students who study at grade seven were chosen. Twenty students considered as experimental and twenty as control groups. Students’ mathematics achievement in both groups was measured using a pre-test. The results showed no statistically significant difference on the students’ pre-test scores. &lt;br /&gt;The experimental group was taught eight one-hour sessions during two weeks using mathematics computer game, while the control group was taught through traditional method. Both groups were also given a mathematics motivation questionnaire. After teaching period, a post-test was taken from both groups to measure acquired knowledge about the subjects taught. Multivariate Analysis of Variance (MANOVA) was conducted to analyze the data. Results clearly indicated that mathematics computer game enhanced students’ mathematics achievement; it impacts on approach motivation and mathematics attitude; but it doesn’t have any effect on avoidance motivation.</OtherAbstract>
		<ObjectList>
			<Object Type="keyword">
			<Param Name="value">computer game</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">mathematics achievement</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">approach-avoidance motivation</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">attitude toward mathematics</Param>
			</Object>
		</ObjectList>
<ArchiveCopySource DocType="pdf">https://jte.sru.ac.ir/article_205_c5dd5651908d6cbf9167d409758bbc27.pdf</ArchiveCopySource>
</Article>
</ArticleSet>
