Gamification
The Effect of Badges in gamification Point System on 1st Grade Students' Reading, Writing Skills, and Academic Engagement

Z. Morovati; N. Mohammadhasani; Y. Mahdavi Nasab

Volume 19, Issue 1 , January 2025, , Pages 93-116

https://doi.org/10.22061/tej.2025.10407.3006

Abstract
  Background and Objectives Learning reading and writing skills in the first grade is crucial and fundamental. It has always been considered highly important for students to learn these skills at an early age. By learning to read in elementary school, students can accurately and comprehensively read various ...  Read More

Gamification
The Application of Gamification Approach in the Curriculum of Higher Education Based on Experts' Experiences

R. Tohand; M. Alinejad; B. Daneshmand

Volume 18, Issue 3 , July 2024, , Pages 549-570

https://doi.org/10.22061/tej.2024.10054.2932

Abstract
  Background and Objectives: The gamification approach is one of the newest and most attractive developments in recent years, which has been effective in various fields, including education. This approach attracted the attention of its audience by creating excitement and interaction. Gamification means ...  Read More

Gamification
The Effect of Game-Based Education on the Attitude and Learning of Mathematics in the 1st-grade Female Students in Primary School

F. Sedighi Motlagh; M. Roshanian Ramin; H. Khademii

Volume 18, Issue 3 , July 2024, , Pages 715-726

https://doi.org/10.22061/tej.2024.10503.3017

Abstract
  Background and Objectives: Mathematics is one of the main subjects of the primary school and requires special attention; so, to improve the progress of mathematics, the role of motivational factors, especially attitudes towards mathematics, should be considered, and teaching methods should create interest ...  Read More